Ahmad Yani Ranius, Zulfiati Syahrial, Moch. Sokardjo, Syakirah
{"title":"Virtual learning : Practicum of algorithms and programming using Pascal program","authors":"Ahmad Yani Ranius, Zulfiati Syahrial, Moch. Sokardjo, Syakirah","doi":"10.1063/1.5139833","DOIUrl":null,"url":null,"abstract":"Virtual learning is intended to overcome the problem of the separation of space and time between students and instructors through computer media. Students can obtain learning materials that have been designed in available learning packages. Practicum is a form of scientific evidence of what has been learned. Algorithm and Programming subjects study an algorithm by applying it in the form of Pascal programming. Technology users are used for hybrid learning, through constructive learning through creative, collaborative and reflective virtual compositions. This research applied a learning method approach and verified the usefulness of the initial prototype that was built to support it. The researchers proposed to combine conventional practical lectures and distributed user interfaces to increase the skills of students to follow constructive learning processes. Then, the need to manage challenges that are carried out to collaborate with a distributed approach is also discussed.Virtual learning is intended to overcome the problem of the separation of space and time between students and instructors through computer media. Students can obtain learning materials that have been designed in available learning packages. Practicum is a form of scientific evidence of what has been learned. Algorithm and Programming subjects study an algorithm by applying it in the form of Pascal programming. Technology users are used for hybrid learning, through constructive learning through creative, collaborative and reflective virtual compositions. This research applied a learning method approach and verified the usefulness of the initial prototype that was built to support it. The researchers proposed to combine conventional practical lectures and distributed user interfaces to increase the skills of students to follow constructive learning processes. Then, the need to manage challenges that are carried out to collaborate with a distributed approach is also discussed.","PeriodicalId":246056,"journal":{"name":"THE 2ND INTERNATIONAL CONFERENCE ON SCIENCE, MATHEMATICS, ENVIRONMENT, AND EDUCATION","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"THE 2ND INTERNATIONAL CONFERENCE ON SCIENCE, MATHEMATICS, ENVIRONMENT, AND EDUCATION","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1063/1.5139833","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Virtual learning is intended to overcome the problem of the separation of space and time between students and instructors through computer media. Students can obtain learning materials that have been designed in available learning packages. Practicum is a form of scientific evidence of what has been learned. Algorithm and Programming subjects study an algorithm by applying it in the form of Pascal programming. Technology users are used for hybrid learning, through constructive learning through creative, collaborative and reflective virtual compositions. This research applied a learning method approach and verified the usefulness of the initial prototype that was built to support it. The researchers proposed to combine conventional practical lectures and distributed user interfaces to increase the skills of students to follow constructive learning processes. Then, the need to manage challenges that are carried out to collaborate with a distributed approach is also discussed.Virtual learning is intended to overcome the problem of the separation of space and time between students and instructors through computer media. Students can obtain learning materials that have been designed in available learning packages. Practicum is a form of scientific evidence of what has been learned. Algorithm and Programming subjects study an algorithm by applying it in the form of Pascal programming. Technology users are used for hybrid learning, through constructive learning through creative, collaborative and reflective virtual compositions. This research applied a learning method approach and verified the usefulness of the initial prototype that was built to support it. The researchers proposed to combine conventional practical lectures and distributed user interfaces to increase the skills of students to follow constructive learning processes. Then, the need to manage challenges that are carried out to collaborate with a distributed approach is also discussed.