Evaluation of football players' actions in individual risky situations of offensive play as a model determinant of a sports game

IF 1
H. Duda
{"title":"Evaluation of football players' actions in individual risky situations of offensive play as a model determinant of a sports game","authors":"H. Duda","doi":"10.5604/01.3001.0014.8208","DOIUrl":null,"url":null,"abstract":"The essence of effective training in a sports game is the use of means and forms of teaching in the organisation of a game, which most faithfully reflect the environment of the player's actual activity in natural conditions. Thus, there is a need to accurately identify the conditions of competition in a sports game. One of the types of such activities is observation, which being an elementary method of cognition, based on deliberate, targeted and intended as well as systematic perception of the studied subject, process or phenomenon. Research objective and questions The aim of the work is to assess the level of absolutely dependent cooperation (synergy) during a team sports game in changing game situations, in achieving the highest offensive objective, i.e. scoring a goal. - Is the effectiveness of achieving the highest objective of the game in offensive actions (i.e. scoring a goal) dependent on the level of player synergy? - Is the size of the conflict in the sports objective of the game dependent on creative player involvement? Material and test method - In the work, detailed observation was carried out with regard to players' actions in achieving the highest objective of the game, i.e. scoring a goal. The observation concerned analysis of 134 goals scored in 61 UEFA Champions League and European League football matches in 2009-2020. - In this study, the method of observation was used, with the possibility of repeatedly observing events being the subject of research. - In the research analysis, the use of film material of recorded games on a DVD was taken into account, where the observed effects were applied to an observation sheet. - The situations in which goals were scored and the research material comprised teams that competed in a given match. - The observation of scoring goals took the type of situation and level of interaction between players into account. Results Analysis of the obtained results can be inferred: 1. In achieving the highest objective of offensive actions, a high level of synergy prevails, requiring anticipation of events. 2. The high level of synergistic activities increases with the difficulty of situational tasks. 3. Due to the multi-faceted nature of team games, the player's training process should also affect his/her mental sphere.\n\n","PeriodicalId":223482,"journal":{"name":"Journal of Kinesiology and Exercise Sciences","volume":"150 1","pages":"0"},"PeriodicalIF":1.0000,"publicationDate":"2020-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Kinesiology and Exercise Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5604/01.3001.0014.8208","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The essence of effective training in a sports game is the use of means and forms of teaching in the organisation of a game, which most faithfully reflect the environment of the player's actual activity in natural conditions. Thus, there is a need to accurately identify the conditions of competition in a sports game. One of the types of such activities is observation, which being an elementary method of cognition, based on deliberate, targeted and intended as well as systematic perception of the studied subject, process or phenomenon. Research objective and questions The aim of the work is to assess the level of absolutely dependent cooperation (synergy) during a team sports game in changing game situations, in achieving the highest offensive objective, i.e. scoring a goal. - Is the effectiveness of achieving the highest objective of the game in offensive actions (i.e. scoring a goal) dependent on the level of player synergy? - Is the size of the conflict in the sports objective of the game dependent on creative player involvement? Material and test method - In the work, detailed observation was carried out with regard to players' actions in achieving the highest objective of the game, i.e. scoring a goal. The observation concerned analysis of 134 goals scored in 61 UEFA Champions League and European League football matches in 2009-2020. - In this study, the method of observation was used, with the possibility of repeatedly observing events being the subject of research. - In the research analysis, the use of film material of recorded games on a DVD was taken into account, where the observed effects were applied to an observation sheet. - The situations in which goals were scored and the research material comprised teams that competed in a given match. - The observation of scoring goals took the type of situation and level of interaction between players into account. Results Analysis of the obtained results can be inferred: 1. In achieving the highest objective of offensive actions, a high level of synergy prevails, requiring anticipation of events. 2. The high level of synergistic activities increases with the difficulty of situational tasks. 3. Due to the multi-faceted nature of team games, the player's training process should also affect his/her mental sphere.
足球运动员在进攻中个体危险情境下的行为评价作为运动比赛的模型决定因素
体育比赛中有效训练的本质是运用教学手段和教学形式组织比赛,最忠实地反映运动员在自然条件下的实际活动环境。因此,有必要准确地确定体育比赛中的竞争条件。这种活动的一种类型是观察,它是一种基本的认知方法,基于对所研究的主体、过程或现象的有意识的、有针对性的和有意的以及系统的感知。研究目的和问题本研究的目的是评估在不断变化的比赛情况下,在达到最高进攻目标(即得分)的团队运动比赛中,绝对依赖合作(协同)的水平。在进攻行动中达到最高目标的效率(比如进球)是否取决于玩家的协同能力?-游戏运动目标中冲突的大小是否取决于创造性玩家的参与?材料和测试方法-在工作中,详细观察了玩家在达到游戏最高目标(即得分)时的行为。该研究分析了2009-2020年欧洲冠军联赛和欧洲联赛61场比赛中的134个进球。-本研究采用观察法,以反复观察事件为研究对象。-在研究分析中,考虑到使用DVD上录制游戏的电影材料,其中观察到的效果应用于观察表。-进球的情况和研究材料包括参加特定比赛的球队。-对进球的观察考虑了情况的类型和球员之间的互动程度。通过对所得结果的分析可以推断:1。为了达到进攻行动的最高目标,需要高度的协同作用,这需要对事件的预测。2. 高水平的协同活动随着情境任务难度的增加而增加。3.由于团队比赛的多面性,球员的训练过程也应该影响他/她的心理领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.10
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书