Curvature-driven modeling and rendering of point-based surfaces

J. P. Gois, Eduardo Tejada, Tiago Etiene, L. G. Nonato, A. C. Filho, T. Ertl
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引用次数: 10

Abstract

In this work we address the problem of computing point-based surface approximations from point clouds. Our approach is based on recently presented methods that define the approximated surface as the set of stationary points for an operator that projects points in the space onto the surface. We present a novel projection operator that differs from the defined in previous work in that it uses principal curvatures and directions approximation and an anisotropic diffusion equation to ensure an accurate approximation to the surface. We show how to estimate the principal curvatures and directions for point clouds and discuss the usefulness of the curvature information in the context of point-based surface modeling and rendering
基于点的曲面的曲率驱动建模和渲染
在这项工作中,我们解决了从点云计算基于点的表面近似的问题。我们的方法基于最近提出的方法,该方法将近似曲面定义为将空间中的点投影到表面上的算子的驻点集。我们提出了一种新的投影算子,它不同于以往的工作定义,它使用主曲率和方向逼近以及各向异性扩散方程来确保对表面的精确逼近。我们展示了如何估计点云的主曲率和方向,并讨论了曲率信息在基于点的表面建模和渲染中的有用性
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