Q-learning based Reinforcement Learning Approach for Lane Keeping

Árpád Fehér, S. Aradi, Tamás Bécsi
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引用次数: 8

Abstract

The paper presents the application of a Q-Iearning reinforcement learning method in the area of vehicle control. The purpose of the research presented is to design an end-to-end behavior control of a kinematic vehicle model placed in a simulated race track environment, by using reinforcement learning approach. The varied trajectory of the track to provide different situations for the agent. The environment sensing model is based on high-level sensor information. Track curvature, lateral position, and relative yaw angle can be reached from the current automotive sensors, such as camera or IMU based systems. The objectives were reached through the definition of a rewarding system, with subrewards and penalties enforcing lane keeping. After the description of the theoretical basis the environment model with the reward function is detailed. Finally the experiments with the learning process are presented and the results of the evaluation are given from some aspects of control quality and safety.
基于q学习的车道保持强化学习方法
本文介绍了一种q - learning强化学习方法在车辆控制领域的应用。本研究的目的是通过使用强化学习方法,设计一种在模拟赛道环境中放置的运动学车辆模型的端到端行为控制。不同的轨迹轨迹为agent提供了不同的情况。环境感知模型是基于高级传感器信息的。轨道曲率、横向位置和相对偏航角可以从当前的汽车传感器(如摄像头或基于IMU的系统)中获得。目标是通过奖励系统的定义来实现的,通过次级奖励和惩罚来强制保持车道。在阐述了理论基础之后,详细介绍了带奖励函数的环境模型。最后给出了学习过程的实验结果,并从控制质量和安全两个方面给出了评价结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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