Implementation of Net Games in PJOK Learning in Elementary Schools: Systematic Review

Mochamad Fikri Rachmadi, S. Slamet, G. Sumarno, Wildan Alfia
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Abstract

Based on the research that has been done, there are still problems in the process of implementing net games. The problem consists of infrastructure and the absence of innovation in learning methods. The purpose of this study was to determine the implementation of net games and provide recommendations when implementing PJOK learning in elementary schools. The various results of research on net games are the background for conducting research using the systematic review. searches Database started from Google Scholar, Taylor Francis, DOAJ, and Research Gate. From the four databases, 146 types of research on net games were found which will then pass through the systematic review. stage the systematic review 20 studies were determined which would be the main sources in this study. It is known from the 20 studies that there are findings that can help problems that occur during the implementation of net games. The findings began with a table tennis game consisting of a happy bouncing ball, modifying a tennis bet, training methods, mini-pong based on gender-based cooperative learning audio-visual, Moodle courses, holding bet techniques, reciprocal teaching styles, and learning command styles. The following are the findings from the volleyball game modification of mini volleyball ball, 3 on 3 games, role-playing, libas game, faith-based methods in Islamic schools, Cooperative Learning Model, A Tactical-Game, cooperative learning Student Teams Achievement Divisions (STAD), and a playful approach in volleyball games. Based on 20 studies, it is known that upper-grade elementary school students can participate in net games well and if problems occur, they can use the findings that have been described.
网络游戏在小学PJOK学习中的实施:系统回顾
根据所做的研究,在网络游戏的实施过程中还存在一些问题。问题在于基础设施和学习方法缺乏创新。本研究的目的是确定网络游戏在小学实施PJOK学习时的实施情况,并提供建议。对网络游戏的各种研究成果是运用系统评价法进行研究的背景。搜索数据库始于Google Scholar, Taylor Francis, DOAJ和Research Gate。从这四个数据库中,我们找到了146种关于网络游戏的研究类型,并将通过系统审查。在系统评价阶段,确定了20项研究,这些研究将是本研究的主要来源。从这20项研究中我们可以得知,有些发现可以帮助解决网络游戏执行过程中出现的问题。研究结果从一个乒乓球游戏开始,包括快乐的弹跳球、修改网球赌注、训练方法、基于性别的合作学习视听的迷你乒乓球、Moodle课程、押注技巧、互惠教学风格和学习命令风格。以下是排球游戏的研究结果:迷你排球游戏的修改、3对3游戏、角色扮演、libas游戏、伊斯兰学校的信仰方法、合作学习模式、战术游戏、合作学习学生团队成就划分(STAD)和游戏方法。根据20项研究,我们知道小学高年级学生可以很好地参与网络游戏,如果出现问题,他们可以使用已经描述的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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