"Graphics synthesizer" for video game applications

K. Kutaragi, M. Kwong
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引用次数: 1

Abstract

The video game machine, which was first on the scene in the early 1970s, has been progressing with the advance of technology, particularly in semiconductors. Today, the latest video game machine has reached the stage where real-time 3D graphics can be used. In this paper, the necessary conditions for video game machines are described. Also the capability and methodology of the "PlayStation" is explained. Finally, LSI requirements for the future video game machine are discussed.
视频游戏应用的“图形合成器”
视频游戏机最早出现在20世纪70年代初,随着技术的进步,尤其是半导体技术的进步,游戏机也在不断发展。今天,最新的视频游戏机已经达到了可以使用实时3D图形的阶段。本文描述了电子游戏机的必要条件。并对“PlayStation”的性能和方法进行了说明。最后,讨论了未来电子游戏机对LSI的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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