On the fictitious play and channel selection games

S. Perlaza, H. Tembine, S. Lasaulce, Victor Manuel Quintero Florez
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引用次数: 11

Abstract

Considering the interaction through mutual interference of the different radio devices, the channel selection (CS) problem in decentralized parallel multiple access channels can be modeled by strategic-form games. Here, we show that the CS problem is a potential game (PG) and thus the fictitious play (FP) converges to a Nash equilibrium (NE) either in pure or mixed strategies. Using a 2-player 2-channel game, it is shown that convergence in mixed strategies might lead to cycles of action profiles which lead to individual spectral efficiencies (SE) which are worse than the SE at the worst NE in mixed and pure strategies. Finally, exploiting the fact that the CS problem is a PG and an aggregation game, we present a method to implement FP with local information and minimum feedback.
关于虚拟游戏和频道选择游戏
考虑到不同无线电设备之间的相互干扰,分散并行多址信道中的信道选择问题可以用策略形式的博弈来建模。在这里,我们证明了CS问题是一个潜在的博弈(PG),因此虚构的博弈(FP)在纯策略或混合策略中收敛到纳什均衡(NE)。使用二人双通道博弈,表明混合策略中的收敛可能导致动作曲线的循环,从而导致个体频谱效率(SE)低于混合策略和纯策略中最差NE下的SE。最后,利用CS问题是一个PG和一个聚集博弈的事实,提出了一种利用局部信息和最小反馈来实现FP的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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