Pár poznámok k terminológii a neologizmom v lokalizácii videohier

Marián Kabát
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Abstract

The paper focuses on terminology and neologisms and their typology in video games. It defines video games as a specialized type of communication and then presents three different types of discourse that take place in the video game industry. This is done in order to show that video game terminology varies and goes beyond a video game per se (e.g., terminology from technology or pop culture). Then the paper presents a video game terminology typology that is based upon a video game corpus made up of Minecraft (a corpus of 42,058 words) and its analysis, but it demonstrates relevant terminology from other video games as well. The point of this analysis is to show that video game terminology is very fluid and video games are a field where new words enter and leave the lexicon quite frequently. Yet video game terminology should still be studied as such classifications can help during the creation of terminology databases.
本文主要研究电子游戏中的术语和新词及其类型。它将电子游戏定义为一种特殊的交流类型,然后呈现了电子游戏产业中出现的三种不同类型的话语。这样做是为了显示电子游戏术语的多样性,并且超越了电子游戏本身(例如,来自技术或流行文化的术语)。然后,本文提出了一个基于《我的世界》(一个42058个单词的语料库)的电子游戏术语类型学及其分析,但它也展示了其他电子游戏的相关术语。这个分析的要点是,电子游戏术语是非常流动的,电子游戏是一个新词频繁进入和离开词典的领域。然而,我们仍然应该研究电子游戏术语,因为这样的分类可以帮助我们创建术语数据库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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