Role models and lifecycles in IoT and their impact on the W3C WoT thing description

Michele Blank, Haifa Lahbaiel, Sebastian Käbisch, H. Kosch
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引用次数: 6

Abstract

The W3C Web of Things (WoT) is introduced as a larger context of the Internet of Things (IoT). It provides standards for communication and interaction with Things in the IoT in order to address IoT cross-domain and cross-platform interoperability problems and reduce its fragmentation. WoT uses a formal interface description called Thing Description (TD) which describes the offerings of Things to allow the interaction in between Things. Although Things undergo changes with regard to their physical and/or software components and specifications during their lifetime, the WoT TD is currently inteded to be of a static nature. This remains contradictory with the dynamic evolution of Things along their lifecycle. This work researches the lifecycle aspect for Things in the IoT and the different stakeholders influencing Things and respectively their TD. These two concepts were combined to develop a versioning mechanism for a TD through the lifecycle of a Thing.
物联网中的角色模型和生命周期及其对W3C物联网描述的影响
W3C物联网(WoT)是作为物联网(IoT)的更大背景引入的。它为物联网中与物的通信和交互提供了标准,以解决物联网跨域、跨平台的互操作性问题,并减少其碎片化。WoT使用一种正式的接口描述,称为物描述(TD),它描述了物的提供,以允许物之间的交互。虽然事物在其生命周期中会经历物理和/或软件组件和规格的变化,但WoT TD目前的意图是静态的。这与事物在其生命周期中的动态进化是矛盾的。这项工作研究了物联网中事物的生命周期方面,以及影响事物的不同利益相关者及其各自的TD。将这两个概念结合起来,在整个事物的生命周期中为TD开发一种版本控制机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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