A framework of project-based integrated learning environment for animation design

Yajun Cheng, Ruirui Zhang
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引用次数: 6

Abstract

Talent is the core competence of animation industry. In order to promote animation industry, colleges take particular responsibilities for cultivating talent of animation design. Today's education model of animation is still simply classroom-based, “teacher-lead” and unilateral, and is not adapted to a series of demands for nurturing students' compound abilities. Therefore, this paper proposes a framework of e-learning system named project-based integrated learning environment (PILE) for animation design. This framework is designed based on interactionism, Hill's learning theory and project-based learning model. As the principal axis of PILE, projects are set up based on classical animation fundamentals, covered in teaching materials of animation design. The PILE is made up of three main modules, i.e., Virtualized Learning Management System (VLMS), Project-based Course Learning Platform (PCLP) and Project Files System (PFS), by using web-based information technologies. A conceptual and technical framework of PILE is provided for students of animation to experience in a comprehensive web-based integrated learning environment to improve their compound abilities (e.g., abilities of interaction, collaboration, communication), which is the targets of PILE for animation design.
基于项目的动画设计综合学习环境框架
人才是动漫产业的核心竞争力。为了促进动漫产业的发展,高校在培养动漫设计人才方面负有特殊的责任。目前的动画教育模式仍然是简单的以课堂为基础,“教师主导”和片面的,不适应培养学生复合能力的一系列需求。因此,本文提出了一种基于项目的动画设计综合学习环境(project-based integrated learning environment, PILE)的电子学习系统框架。该框架是基于互动主义、希尔学习理论和基于项目的学习模式设计的。作为PILE的主轴,项目是建立在经典动画基础之上的,涵盖在动画设计的教材中。该项目采用基于网络的信息技术,由虚拟化学习管理系统(VLMS)、基于项目的课程学习平台(PCLP)和项目文件系统(PFS)三个主要模块组成。为动画专业的学生提供一个概念和技术框架,让他们在一个基于web的综合学习环境中体验,提高他们的复合能力(如互动、协作、沟通能力),这是动画设计的PILE目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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