Dimitrios Kotsalis, G. Vellis, D. Akoumianakis, J. Vanderdonckt
{"title":"Implementation-agnostic instantiation schemes for ubiquitous, synchronous multi-user interfaces","authors":"Dimitrios Kotsalis, G. Vellis, D. Akoumianakis, J. Vanderdonckt","doi":"10.1145/2645791.2645825","DOIUrl":null,"url":null,"abstract":"The paper describes an engineering approach for building user interfaces for synchronous peer co-engagement in virtual work by operating with, on, through and within different digital representations. The proposed approach introduces several extensions to the UsiXML family of models as well as design and runtime support for multi-platform, synchronous and collaborative interactions. We demonstrate the key concepts by elaborating a scenario of collaborative co-play of a soccer game. The specific example features synchronous co-play by remote users in different roles (players or observers), a range of devices (PCs or Android) and interaction facilities (visual and non-visual).","PeriodicalId":402367,"journal":{"name":"Proceedings of the 18th Panhellenic Conference on Informatics","volume":"626 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th Panhellenic Conference on Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2645791.2645825","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The paper describes an engineering approach for building user interfaces for synchronous peer co-engagement in virtual work by operating with, on, through and within different digital representations. The proposed approach introduces several extensions to the UsiXML family of models as well as design and runtime support for multi-platform, synchronous and collaborative interactions. We demonstrate the key concepts by elaborating a scenario of collaborative co-play of a soccer game. The specific example features synchronous co-play by remote users in different roles (players or observers), a range of devices (PCs or Android) and interaction facilities (visual and non-visual).