Implementation-agnostic instantiation schemes for ubiquitous, synchronous multi-user interfaces

Dimitrios Kotsalis, G. Vellis, D. Akoumianakis, J. Vanderdonckt
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引用次数: 3

Abstract

The paper describes an engineering approach for building user interfaces for synchronous peer co-engagement in virtual work by operating with, on, through and within different digital representations. The proposed approach introduces several extensions to the UsiXML family of models as well as design and runtime support for multi-platform, synchronous and collaborative interactions. We demonstrate the key concepts by elaborating a scenario of collaborative co-play of a soccer game. The specific example features synchronous co-play by remote users in different roles (players or observers), a range of devices (PCs or Android) and interaction facilities (visual and non-visual).
无处不在的同步多用户界面的实现无关的实例化方案
本文描述了一种工程方法,通过操作不同的数字表示,在虚拟工作中构建同步对等共同参与的用户界面。提出的方法引入了UsiXML模型家族的几个扩展,以及对多平台、同步和协作交互的设计和运行时支持。我们通过阐述一个足球游戏的协同合作场景来演示关键概念。具体的例子是由不同角色的远程用户(玩家或观察者)、一系列设备(pc或Android)和交互设施(视觉和非视觉)进行同步协作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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