Investigating Interaction Behaviors of Learners in VR Learning Environment

Antony Prakash, Danish Shafi Shaikh, R. Rajendran
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Abstract

The education researchers use self-reported questionnaires, physiological sensors, and human observers to study the effects of VR in education. The above-mentioned existing data collection mechanisms do not provide information related to the interaction behavior of the learners in VR Learning Environments (VRLE). As a result, understanding the learning processes from the perspective of learners' behavior in VRLE is still in its infancy. Hence, we developed a mechanism that is able to automatically log all the interaction behavior of the learners happening in VRLE along with timestamps. In this paper, we discuss the study conducted with 14 undergraduate engineering students after deploying the developed real-time Interaction Behavioral Data (IBD) collection mechanism in a room-scale VRLE, Maroon VR. The IBD collected will be analyzed to understand the VR behavior of the learners and the learning processes happening in VRLE. The results of the study could be further utilized to model the learners' behavior in VR and to provide adaptive personalized VR learning content.
虚拟现实学习环境下学习者互动行为研究
教育研究人员使用自我报告问卷、生理传感器和人类观察者来研究VR在教育中的效果。上述现有的数据收集机制并不能提供与VR学习环境(VRLE)中学习者交互行为相关的信息。因此,从学习者行为的角度来理解VRLE中的学习过程还处于起步阶段。因此,我们开发了一种机制,能够自动记录在VRLE中发生的学习者的所有交互行为以及时间戳。在本文中,我们讨论了在房间级VRLE Maroon VR中部署开发的实时交互行为数据(IBD)收集机制后对14名工科本科生进行的研究。收集的IBD将被分析,以了解学习者的VR行为和在VRLE中发生的学习过程。研究结果可进一步用于模拟学习者在VR中的行为,并提供自适应的个性化VR学习内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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