3D human face modeling for facial animation using regional adaptation

Yanhui Huang, Yangyu Fan, Weihua Liu, Liangliang Wang
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引用次数: 2

Abstract

This paper proposes an efficient method to reconstruct human face models from 3D face scans using an adaptation algorithm based on regional information. The resulting model can represent individual facial shapes with various expressions, establishing dense correspondences across the whole facial expression sequences. We first initialize the global shape of the face model by implementing RBF interpolation. An efficient vertex mapping is then developed to reconstruct the surface details. The new 3D face are finally created by remapping the scan texture to the facial surface. Experiments show that our method can create effective 3D face models for continuous and realistic 3D facial animation.
基于区域适应的三维人脸动画建模
提出了一种基于区域信息的自适应算法,从三维人脸扫描中重构人脸模型的有效方法。所得到的模型可以用不同的表情表示个体的面部形状,在整个面部表情序列中建立密集的对应关系。我们首先通过实现RBF插值初始化人脸模型的全局形状。然后开发了一个有效的顶点映射来重建表面细节。通过将扫描纹理重新映射到面部表面,最终创建新的3D面部。实验结果表明,该方法能够有效地为连续逼真的三维人脸动画创建三维人脸模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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