Video games as a learning tool - potential applications in the graphic engineering and design studies

Bojan Banjanin, Neda Milić Keresteš, Rastko Milošević, S. Adamović, Magdolna Pál
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Abstract

Throughout this research, evidence has been accumulating on the positive impact of educational games (serious games) on students' learning and achievement and the impact of non-educational games on different psycho-physical traits. Today's dynamic way of life and almost innate familiarity with technology opens many new possibilities for teaching and can facilitate a better understanding of specific topics. There are numerous applications of video games for educational purposes. This paper aims to give insight into these researches and propose potential applications in a Graphic engineering and design studies. There is not much literature describing and discussing applications of video games in this field of study, and only simulations for specific graphics-related processes are commercially available. Significant findings in various applications of video games are listed and discussed. Some game design guides for implementing video game technology as an educational tool in the field of Graphic engineering and design are proposed.
电子游戏作为一种学习工具——在图形工程和设计研究中的潜在应用
在整个研究过程中,越来越多的证据表明,教育性游戏(严肃游戏)对学生学习和成就的积极影响,以及非教育性游戏对不同心理生理特征的影响。当今充满活力的生活方式和对技术与生俱来的熟悉为教学开辟了许多新的可能性,并有助于更好地理解特定主题。电子游戏有许多用于教育目的的应用。本文旨在对这些研究进行深入分析,并提出在图形工程和设计研究中的潜在应用。没有多少文献描述和讨论电子游戏在这一研究领域的应用,只有特定图像相关过程的商业模拟。本文列出并讨论了电子游戏在各种应用中的重要发现。提出了一些游戏设计指南,以实现视频游戏技术作为图形工程和设计领域的教育工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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