{"title":"Perceptual loudness compensation in interactive object-based audio coding systems","authors":"Jouni Paulus","doi":"10.1109/EUSIPCO.2015.7362449","DOIUrl":null,"url":null,"abstract":"Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.","PeriodicalId":401040,"journal":{"name":"2015 23rd European Signal Processing Conference (EUSIPCO)","volume":"604 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 23rd European Signal Processing Conference (EUSIPCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EUSIPCO.2015.7362449","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.