Perceptual loudness compensation in interactive object-based audio coding systems

Jouni Paulus
{"title":"Perceptual loudness compensation in interactive object-based audio coding systems","authors":"Jouni Paulus","doi":"10.1109/EUSIPCO.2015.7362449","DOIUrl":null,"url":null,"abstract":"Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.","PeriodicalId":401040,"journal":{"name":"2015 23rd European Signal Processing Conference (EUSIPCO)","volume":"604 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 23rd European Signal Processing Conference (EUSIPCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EUSIPCO.2015.7362449","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.
基于交互式对象的音频编码系统中的感知响度补偿
通过基于对象的音频编码中的交互性来改变渲染可能会改变整个信号的响度。本文提出了一种利用局部混音的响度信息和渲染描述来估计整体响度变化的方法。该方法是为对话增强应用场景而设计的。将所得结果与实测参考值进行了比较,结果吻合良好,平均绝对误差为0.11 LU。进行主观听力测试,研究测试参与者在将模拟交互渲染结果的探测信号与默认混音的参考信号进行比较时,对其施加的放大量。平均电平调整反映了经过修改后信号响度的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信