Drawing Canyon: Sfumato presences in drawing and landscape

S. Twose, J. Moloney
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引用次数: 0

Abstract

Drawings are fields of multiple, hovering presences. A rapidly sketched line in an architectural drawing, of say, a landscape, describes its form but can also record its presence, evoking vastness or a dynamic material potential. Yet the sketch is itself imbued with presence; smudges, blurs and erasures record the rapid actions of pencil over paper in the draughtsperson’s pursuit of an architectural idea. The blurs of graphite are evidence of hand and mind moving over paper and, at the same time, massive atmospheric potentials of rock, mud and sea. In this way, the sketched mark continually hovers between being a smudge of graphite and an immense landscape, the presences in both inflecting one another as if sfumato lights and darks in a painting. This paper reports on Canyon, an experimental drawing project that intensifies drawing’s capacity for sfumato presences by sketching a submarine landscape using a multi-modal technique. Canyon attempts to develop an ever-emergent, nascent architecture from presences in drawing and landscape through analogue sketches, VR and soundscapes. The first stage of Canyon was exhibited at the Palazzo Bembo in the XVI Venice Biennale, 2018. Canyon draws presences from the dynamic undersea landscape of Kaikōura Canyon, Aotearoa/New Zealand. A series of hand sketches, soundscapes and virtual reality (VR) distils an architectural sense of the bathymetry and vast body of water of the canyon, recently jolted by huge forces in the 2016 Kaikōura earthquake. This submarine landscape is known through instrumental descriptions: sonic scans, digital models and scientific data, yet its powerful and ominous spatial presence is less easy to record. The Canyon drawings project into this unseen, imagined space, drawing its ominous presence through smudged and irresolute sketches that are intensified in a VR environment and in a series of immersive soundscapes. This hybrid, multi-sensorial drawing technique attempts to make presences in drawing and in the Kaikōura Canyon share the same space, as an inhabitable, open sketch. This work proposes hybrid drawing as an open medium figured by presences in drawing and in landscape. It resonates with Jean Luc Nancy’s notion of drawing as the opening of form, indicating “the traced figure’s ‘essential incompleteness, a non-closure or non-totalizing of form’” (Nancy 2013: 1). We extend the openness of gestural, analogue sketching to the digital and sensorial, and argue that VR, and sound, can be sketch-like: they too are figured by “recalcitrant, ‘meaningless’ smears and blotches” (Elkins 1995: 860). We argue these hybrid, “non-semiotic” marks draw presences, from material, scale and sense in drawing and landscape: presences that hover in sfumato relation, pointing to a sketch-like, ever-emergent architecture.
绘画峡谷:在绘画和风景中存在的阴影
绘图是由多个悬停状态组成的字段。建筑图纸中快速勾画的线条,例如景观,描述了它的形式,但也可以记录它的存在,唤起广阔或动态的材料潜力。然而,这幅素描本身充满了存在感;涂抹、模糊和擦除记录了绘图员在追求建筑理念的过程中铅笔在纸上的快速动作。石墨的模糊是手和思想在纸上移动的证据,同时也是岩石、泥土和海洋的巨大大气潜力的证据。通过这种方式,草图的标记不断地在石墨的污点和巨大的景观之间徘徊,两者的存在相互影响,就像一幅画中的光影和黑暗。本文报告峡谷,一个实验性的绘图项目,加强绘图的能力,通过素描的潜艇景观使用多模态技术。Canyon试图通过模拟草图、VR和音景,从绘画和景观中发展出一个不断涌现的新生建筑。《峡谷》的第一阶段在2018年第16届威尼斯双年展的Palazzo benbo展出。峡谷从新西兰奥特罗阿的Kaikōura峡谷的动态海底景观中汲取了存在。一系列手绘草图、声景和虚拟现实(VR)提炼出了一种建筑感,体现了峡谷的水深和巨大的水体,最近在2016年Kaikōura地震中受到巨大力量的震动。通过仪器描述:声波扫描、数字模型和科学数据,人们了解了这片海底景观,但它强大而不祥的空间存在却不太容易记录下来。峡谷绘画项目进入这个看不见的,想象的空间,通过在VR环境和一系列沉浸式音景中加强的污迹和犹豫不决的草图来绘制其不祥的存在。这种混合的、多感官的绘画技术试图使绘画和Kaikōura峡谷中的存在共享相同的空间,作为一个可居住的、开放的草图。这个作品提出了混合绘画作为一种开放的媒介,在绘画和景观中存在。它共鸣让·吕克·南希的概念画的形式,表示“追踪图的“基本不完备,non-closure或non-totalizing形式的”(Nancy 2013: 1)。我们延长手势的开放性,模拟数字和知觉的草图,并认为,虚拟现实,和声音,可以sketch-like:他们也认为“顽固的、毫无意义的涂片和斑点”(Elkins 1995: 860)。我们认为,这些混合的、“非符合性”的标记从绘画和景观中的材料、比例和感觉中描绘出存在:在模糊关系中徘徊的存在,指向一个类似草图的、不断涌现的建筑。
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