Near-Optimality in Covering Games by Exposing Global Information

Maria-Florina Balcan, Sara Krehbiel, G. Piliouras, Jinwoo Shin
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引用次数: 4

Abstract

Mechanism design for distributed systems is fundamentally concerned with aligning individual incentives with social welfare to avoid socially inefficient outcomes that can arise from agents acting autonomously. One simple and natural approach is to centrally broadcast nonbinding advice intended to guide the system to a socially near-optimal state while still harnessing the incentives of individual agents. The analytical challenge is proving fast convergence to near optimal states, and in this article we give the first results that carefully constructed advice vectors yield stronger guarantees. We apply this approach to a broad family of potential games modeling vertex cover and set cover optimization problems in a distributed setting. This class of problems is interesting because finding exact solutions to their optimization problems is NP-hard yet highly inefficient equilibria exist, so a solution in which agents simply locally optimize is not satisfactory. We show that with an arbitrary advice vector, a set cover game quickly converges to an equilibrium with cost of the same order as the square of the social cost of the advice vector. More interestingly, we show how to efficiently construct an advice vector with a particular structure with cost O(log n) times the optimal social cost, and we prove that the system quickly converges to an equilibrium with social cost of this same order.
通过暴露全局信息来报道游戏的近最优性
分布式系统的机制设计从根本上关注个人激励与社会福利的协调,以避免代理自主行动可能产生的社会低效结果。一种简单而自然的方法是集中传播非约束性建议,旨在引导系统达到社会上接近最优的状态,同时仍然利用个体代理的激励。分析方面的挑战是证明快速收敛到接近最优状态,在本文中,我们给出了第一个结果,即精心构造的建议向量产生更强的保证。我们将这种方法应用于一个广泛的潜在游戏家族,在分布式设置中建模顶点覆盖和集合覆盖优化问题。这类问题很有趣,因为找到它们的优化问题的精确解是np困难的,但存在高度低效的均衡,因此,agent简单地局部优化的解是不令人满意的。我们证明了对于任意建议向量,集合掩蔽博弈迅速收敛到一个均衡,其成本与建议向量的社会成本的平方相同。更有趣的是,我们展示了如何有效地构建具有特定结构的建议向量,其成本为O(log n)乘以最优社会成本,并且我们证明了系统快速收敛到具有相同阶的社会成本的均衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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