A* Pathfinding Applications in Two-Dimensional AI Video Games

Tomi Tri Sujaka, Kurniadin Abd. Latif, Sirojul Hadi, H. Hasbullah, Rifqy Hammad
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Abstract

A widely varieties of game genre already exist in the world, one of them is a platform game-type, this type of game in which players are required to jump between the Platform, through various Obstacle, so that players can survive and continue the game to the next level. This type of games have a wide variety of game mechanics such as jumping higher with the help of an object such as trampoline, beat or slay the enemy AI (Artifical Intelligent enemy) using a weapon or Environment that exist in the game, The Development of the game with fast phase  in-gamemovement speed hence the player reflect will be tested, this game is 2D based, which will be made using Unity and the assets that available at Unity Store and some are creator made.
A*二维AI电子游戏中的寻路应用
世界上已经存在各种各样的游戏类型,其中之一是平台游戏类型,这种类型的游戏要求玩家在平台之间跳跃,通过各种障碍,以便玩家能够生存并继续游戏到下一个级别。这种类型的游戏有各种各样的游戏机制如跳更高的帮助对象,如蹦床,击败或杀死敌人AI(人工智能的敌人)使用武器或环境中存在的游戏,游戏的开发阶段in-gamemovement速度快因此玩家反映将受到考验,这个游戏是基于2 d的,将使用统一和资产,可以在统一存储和一些创造者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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