JOURNALISM EDUCATION BASED ON SERIOUS GAMES

Tetiana Luhova
{"title":"JOURNALISM EDUCATION BASED ON SERIOUS GAMES","authors":"Tetiana Luhova","doi":"10.28925/2414-0325.2021.118","DOIUrl":null,"url":null,"abstract":"The article substantiates the use of serious games for training in the specialty 061 Journalism. Serious games are viewed as information and communication technologies for training journalists. Well-known serious games of journalistic direction are analyzed. The role of serious games in the courses «Internet Journalism», «Blogging», «International Journalism», «Fact-Checking», «Art Journalism», etc. is determined. The project of a serious game «J-chess» for journalists using the universal modeling language (UML) is described. It identified the benefits of serious games for learning journalists: work the principles of active- and problem-based learning, a pleasant and deep immersion in professional issues and educational topics. Serious games are also a basis for strengthening the interdisciplinary links between mandatory and selective disciplines of journalists’ professional training. The content and principles of serious games contribute to reaching learning outcomes defined in the Higher Education Standard in journalism. It confirmed this by the four-year results of students' surveys. Problematic issues for the practice of serious games in the educational process are shown: digital inequality, availability of video games, lack of integration of serious games with electronic learning systems, students’ readiness to play, the didactic impact of the game, and ethical dilemmas. Emphasis is placed on the need to create methodological aids for serious games, determine their role and place in the discipline’s structure, formulate the principles and algorithms for pedagogical support of serious games. Solving these problems will promote the academic and practical training of future journalists through serious games, intensify the development of serious games, bring together the gaming industry and education. Integrating serious games with online learning will be the basis for trans-media learning. And this will increase the quality of education and the level of satisfaction of graduates and stakeholders.","PeriodicalId":145377,"journal":{"name":"OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28925/2414-0325.2021.118","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The article substantiates the use of serious games for training in the specialty 061 Journalism. Serious games are viewed as information and communication technologies for training journalists. Well-known serious games of journalistic direction are analyzed. The role of serious games in the courses «Internet Journalism», «Blogging», «International Journalism», «Fact-Checking», «Art Journalism», etc. is determined. The project of a serious game «J-chess» for journalists using the universal modeling language (UML) is described. It identified the benefits of serious games for learning journalists: work the principles of active- and problem-based learning, a pleasant and deep immersion in professional issues and educational topics. Serious games are also a basis for strengthening the interdisciplinary links between mandatory and selective disciplines of journalists’ professional training. The content and principles of serious games contribute to reaching learning outcomes defined in the Higher Education Standard in journalism. It confirmed this by the four-year results of students' surveys. Problematic issues for the practice of serious games in the educational process are shown: digital inequality, availability of video games, lack of integration of serious games with electronic learning systems, students’ readiness to play, the didactic impact of the game, and ethical dilemmas. Emphasis is placed on the need to create methodological aids for serious games, determine their role and place in the discipline’s structure, formulate the principles and algorithms for pedagogical support of serious games. Solving these problems will promote the academic and practical training of future journalists through serious games, intensify the development of serious games, bring together the gaming industry and education. Integrating serious games with online learning will be the basis for trans-media learning. And this will increase the quality of education and the level of satisfaction of graduates and stakeholders.
基于严肃游戏的新闻教育
文章证实了在061新闻学专业中使用严肃游戏进行训练。严肃游戏被视为培训记者的信息和通信技术。对著名的新闻导向严肃游戏进行了分析。严肃游戏在“网络新闻”、“博客”、“国际新闻”、“事实核查”、“艺术新闻”等课程中的作用是确定的。描述了使用通用建模语言(UML)的记者严肃游戏«J-chess»的项目。它确定了严肃游戏对学习型记者的好处:工作积极和基于问题的学习原则,愉快而深入地沉浸在专业问题和教育主题中。严肃游戏也是加强新闻工作者专业培训的强制性和选择性学科之间的跨学科联系的基础。严肃游戏的内容和原则有助于达到新闻学高等教育标准所定义的学习成果。四年的学生调查结果证实了这一点。在教育过程中,严肃游戏的实践问题被展示出来:数字不平等,视频游戏的可用性,严肃游戏与电子学习系统缺乏整合,学生准备玩,游戏的教学影响,以及道德困境。重点是需要为严肃游戏创造方法辅助,确定它们在学科结构中的角色和位置,制定严肃游戏教学支持的原则和算法。这些问题的解决将促进严肃游戏对未来新闻工作者的学术和实践培训,加强严肃游戏的发展,将游戏产业和教育结合起来。将严肃游戏与在线学习相结合将成为跨媒体学习的基础。这将提高教育质量,提高毕业生和利益相关者的满意度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信