PENGEMBANGAN MEDIA AUDIO VISUAL BERBASIS APLIKASI CANVA MATERI BANGUN RUANG LIMAS

Anisa Rohma, Ummu Sholihah
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引用次数: 13

Abstract

The purpose of this study is to determine the validity, practicality, and effectiveness of audio-visual media based on the canva application for pyramids in VIII grade SMP Islam Al Azhaar Tulungagung with 27 students. The approach used in this study is R&D with ADDIE steps; Analysis, Design, Development, Implementation, and Evaluation. The data collection method used is a questionnaire and test. The results of the material expert validation were 3.40 (good criteria) and the media expert validation 3.50 (very good criteria). So that it can be categorized as a criteria. The practicality test of students with an average of 89.25 of the criteria is very practical. Based on the percentage of students’ effectiveness of 92.59% the criteria is very good. Based on the validation process, practicality, and effectiveness test of audio-visual media based on the canva application the pyramid material is valid, practical, and effective. The developed media can increase students’ learning motivation. So it can be used to support the implementation of direct or online learning for VIII grade Junior High School.
基于CANVA应用程序的可视音频媒体开发的空间建设材料
本研究的目的是通过27名学生在土伦加贡中学八年级学生金字塔的画布应用,来确定视听媒体的效度、实用性和有效性。本研究采用R&D + ADDIE步骤;分析、设计、开发、实施和评估。使用的数据收集方法是问卷调查和测试。材料专家验证的结果为3.40(良好标准),媒介专家验证的结果为3.50(非常好标准)。这样它就可以被归类为一个标准。学生的实用性测试,平均分89.25分,非常实用。根据学生的有效性百分比为92.59%,该标准非常好。通过对基于画布应用的视听媒体的验证过程、实用性和有效性测试,金字塔材料是有效的、实用的、有效的。发达的媒体可以提高学生的学习动机。因此,它可以用于支持初中八年级直接或在线学习的实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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