Parallel distributed Interactive Genetic Algorithm for composing music melody suited to multiple users' feelings

M. Fukumoto, Takeshi Hatanaka
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引用次数: 5

Abstract

This study aims to propose an Interactive Evolutionary Computation that creates sound contents for multiple users. Sound contents including music pieces and sign sounds are often used in our daily life for creating common atmosphere and transmitting a certain message to everyone. The proposed method is based on parallel distributed Interactive Genetic Algorithm (IGA), which creates visual media contents commonly suited to multiple users. In this method, each of the users proceeds general IGA process by evaluating solution candidates of the IGA. As a special property of this method, in some generations, solution candidates are exchanged between the users. With the exchange, each of the users is affected by other users' feelings. It is expected that good solution evaluated as best solution by all of the users is obtained. Based on the concept of the proposed method, we constructed an IGA system for fundamentally investigating efficiencies of the proposed method. Aim of the IGA system is to create a short music melody commonly affording bright image. Key of the notes was treated as gene of IGA. Music chord progression called Canon chord is attached to the melody when it is presented to the subjects. 10 persons participated in the experiment as subjects. In the IGA system, two users participated in the evaluation process simultaneously. Experimental results showed almost continuous increase in mean and maximum fitness values between the subjects. To clarify the efficiency of the exchange of the proposed method, further study with comparing experiment including conditions with/without the exchange is needed.
基于并行分布式交互遗传算法的多用户情感音乐旋律创作
本研究旨在提出一种交互式进化计算,为多个用户创建声音内容。在我们的日常生活中,声音内容经常被用来创造共同的氛围,向每个人传递某种信息。该方法基于并行分布式交互遗传算法(IGA),生成适合多用户的视觉媒体内容。在这种方法中,每个用户通过评估IGA的候选解来进行一般的IGA过程。作为该方法的特殊性质,在某些代中,候选解在用户之间交换。通过交流,每个用户都会受到其他用户感受的影响。期望得到被所有用户评价为最佳的解决方案。基于所提方法的概念,我们构建了一个IGA系统,从根本上考察所提方法的效率。IGA系统的目的是创造一个简短的音乐旋律,通常提供明亮的图像。音符键作为IGA基因处理。音乐和弦进行称为佳能和弦是附加在旋律,当它呈现给主题。10人作为实验对象参加了实验。在IGA系统中,两个用户同时参与评价过程。实验结果显示,受试者之间的平均和最大适应度值几乎是连续增加的。为了明确所提出的方法的交换效率,需要进一步的比较实验研究,包括交换和不交换的条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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