Measuring Competitiveness and Cooperativeness

T. Demuynck, C. Seel, Giang Tran
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引用次数: 1

Abstract

We develop an index of competitiveness and cooperativeness which is based on the primitives of a normal-form game, i.e. players, strategies and payoffs. The index relies on a unique decomposition of a given game into a zero-sum game and a common-interest game. The index decreases in the distance to its zero-sum part and it increases in the distance to its common-interest part. Alternatively, the index increases if the share of variation in payoffs captured by the zero-sum part increases We compute our index for well-known classes of games such as Prisoner's Dilemma,games with Strategic Complements and Substitutes, All-pay auctions, Tullock contests, and Public Goods games. The comparative statics of our index coincide with economic intuition. The index does well in explaining experimental
衡量竞争力和合作性
我们开发了一个竞争和合作的指数,这是基于一个正常形式的游戏的基本要素,即玩家,策略和收益。该指数依赖于将给定博弈独特地分解为零和博弈和共同利益博弈。指数与零和部分的距离减小,与共同利益部分的距离增大。另外,如果零和博弈部分获得的收益变化份额增加,指数也会增加。我们计算的指数对象包括囚徒困境、具有战略互补和替代的游戏、全付费拍卖、Tullock竞赛和公共产品游戏等知名游戏。我们的指数的比较统计数据与经济学直觉是一致的。该指数很好地解释了实验
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