A Simplified Contact Model for Treating the Balance of Biped Virtual Characters

Danilo Borges da Silva, C. Vidal, J. B. C. Neto, Rubens Fernandes Nunes
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引用次数: 2

Abstract

In this work, we present a physically-based model for maintaining the equilibrium of biped characters. We use Proportional-Derivative (PD) Controllers to mimic the characteristics of angular joints, and deal with the equilibrium through a method that uses the transpose of the Jacobian matrix that relates the angular and linear momentum at the Center of Mass (COM) of the character's body to the corresponding quantities at all its links, which are treated as end effectors. Also, we propose a contact model for treating the interaction between the feet and the ground that confers great stability to the character and makes it easier for the controller and for the starting of the simulation. It also makes it convenient for the animator to adjust the model so as to consider a trade-off between more physical realism and more stability. The system does not use optimization and is simple to implement. The robustness of the controller is demonstrated through a series of tests.
处理双足虚拟角色平衡的简化接触模型
在这项工作中,我们提出了一个基于物理的模型来维持两足动物的平衡。我们使用比例导数(PD)控制器来模拟角关节的特征,并通过使用雅可比矩阵的转置方法来处理平衡,该方法将角色身体质心(COM)的角动量和线性动量与所有链接的相应量联系起来,这些链接被视为末端执行器。此外,我们提出了一个接触模型来处理脚和地面之间的相互作用,这给角色带来了很大的稳定性,使控制器和模拟的开始变得更容易。这也使得动画师可以方便地调整模型,从而考虑在更逼真的物理效果和更稳定的效果之间进行权衡。该系统不需要优化,实现简单。通过一系列的实验验证了该控制器的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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