A simulated car-park environment for the evaluation of video-based on-site parking guidance systems

Marc Tschentscher, Ben Prus, Daniela Horn
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引用次数: 5

Abstract

Developing image-processing algorithms based on machine learning is a challenging problem concerning the huge amount of thoroughly annotated data needed. The internet provides many already tagged images for basic classification problems like vegetables or different cars, but not for more narrow problems. In order to extend and evaluate the previously presented parking guidance system from our previous work, in this paper, we propose a simulation system based on Unreal Engine 4. We developed an artificial camera which implements all features of a real camera, e.g., lens distortion, motion blur etc. to export video data from the simulated environment. This data is then compared to real-world video footage by using our classification module that distinguishes occupied and free parking lots. We reached a classification rate between 92.28 % and 99.72 % depending on the parking rows' distance using DoG-features and a support vector machine.
模拟停车场环境,评估基于视频的现场停车引导系统
开发基于机器学习的图像处理算法是一个具有挑战性的问题,因为需要大量彻底注释的数据。互联网为蔬菜或不同的汽车等基本分类问题提供了许多已经标记的图像,但不能用于更狭窄的问题。为了扩展和评估我们之前工作中提出的停车引导系统,本文提出了一个基于虚幻引擎4的仿真系统。我们开发了一个人工摄像机,它实现了真实摄像机的所有功能,例如镜头失真,运动模糊等,从模拟环境中导出视频数据。然后使用我们的分类模块将这些数据与真实世界的视频片段进行比较,该模块可以区分占用和空闲的停车场。使用dog特征和支持向量机,根据停车行距离的不同,分类率在92.28% ~ 99.72%之间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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