Grasp planning of multi-fingered robot hands

Yun-hui Liu
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Abstract

This paper presents our latesl: research results in stability analysis and synthesis of grasping of multi-fingered robot hands. A new approach, based on the ray-shooting technique, is developed for formulation of stability analysis and synthesis in both continuous and discrete spaces. This novel formulation leads to several simple and efticient algorithms for checking and planning of form-closure grasps in real-time. The algorithms have been implemented and simulation results will be also presented. further extended the approach to 3-D 4-finger grasps. The authors (3), (7) have recently developed an algorithm for computing form-closure grasps by iteratively moving the convex hull of the primitive contact wrenches towards the origin of the wrench space. In this paper, we present a new framework using the ray-shooting technique for stability analysis and planning of 3-D form-closure grasps. The ray-shooting technique is a powerful tool for extracting geometric information in Computational Geometry and Computer Graphics. Based on the duality between convex hulls and convex polytopes, a ray-shooting problem can be transformed to a Linear Programming (LP) problem (14), which can be solved in real-time when the size of the problem is not huge. It will be demonstrated that the qualitative test and computation of a form-closure grasp can be formulized as ray-shooting problems. Based on the ray-shooting technique, a simple and efficient heuristic method is developed for searching for a form-closure grasp on the surface of a 3-D object in the direction of reducing the distance between the convex hull and the origin of the wrench space. To overcome the local minimum problem in the heuristic search, a recursive problem decomposition strategy is introduced so that a complete and efficient algorithm is developed for finding a form-closure grasp in a discrete domain. It is proved that the algorithm takes 0(-) time, where K is the number of the local minimum points in the grasp space and n is the number of fingers. The . complexity of the algorithm does not depend on the number of points representing the object, but on the number of the local minimum points (grasps), i.e. the geometry of the discrete surface of the object. This algorithm works much more efficiently than the combinatory method whose computational complexity is Ow), where N denotes the number of points representing the surface of the object. Compared with other heuristic methods, this algorithm can always find a solution or report no solution. The heuristics used here is just to guide the local search procedure. KlnK n
多指机械手的抓取规划
本文介绍了我们在多指机械手抓取稳定性分析与综合方面的最新研究成果。提出了一种基于射线射击技术的连续和离散空间稳定性分析与综合的新方法。这种新颖的公式产生了几种简单有效的算法,用于实时检查和规划窗体闭合抓取。这些算法已经实现,并将给出仿真结果。将方法进一步扩展到三维四指抓取。作者(3)、(7)最近开发了一种算法,通过迭代地将原始接触扳手的凸壳移动到扳手空间的原点来计算形式闭合抓取。在本文中,我们提出了一个新的框架,使用射线射击技术的稳定性分析和规划的三维形式-封闭的抓手。射线射击技术是计算几何和计算机图形学中提取几何信息的有力工具。基于凸壳和凸多面体的对偶性,可以将射线射击问题转化为线性规划问题(LP)(14),在问题规模不大的情况下可以实时求解。本文将证明形式闭合抓握的定性测试和计算可以形式化为射线射击问题。基于射线射击技术,提出了一种简单、高效的在三维物体表面沿减小凸壳与扳手空间原点距离方向搜索形状闭合抓取点的启发式方法。为了克服启发式搜索中的局部最小值问题,引入递归问题分解策略,开发了一种在离散域内寻找形式闭包抓取点的完整高效算法。证明了该算法耗时为0(-),其中K为抓握空间局部极小点个数,n为手指个数。的。算法的复杂度不取决于代表物体的点的个数,而取决于局部最小点(抓取点)的个数,即物体离散表面的几何形状。该算法比计算复杂度为Ow的组合方法效率高得多,其中N表示表示对象表面的点的数量。与其他启发式算法相比,该算法总能找到解或不报告解。这里使用的启发式方法只是为了指导局部搜索过程。KlnK n
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