Collaborative virtual entertainment: (if you can't beat 'em, join 'em?)

M. Capps
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引用次数: 1

Abstract

For years, the research community has tried to convince sponsors of the viability of CVE applications. In that same time, the computer gaming community has rolled out hundreds of "killer apps" each year - graphical, networked, social environments.Paying a handful of students to test one's research systems certainly has its charm. Regardless, researchers at the Naval Postgraduate School set out to learn if the computer games community might be leveraged in CVE research. The first such attempt, the Army Game Project, has thus far elicited millions of dollars of funding, hundreds of thousands of test subjects, dozens of television interviews, and zero refereed publications.This talk will present my experiences as a researcher masquerading as a game developer - and as a game developer pretending to be researcher. The evening will conclude with reckless predictions for the future of Collaborative Virtual Environments.
协作式虚拟娱乐:(如果你不能打败他们,那就加入他们?)
多年来,研究团体一直试图说服CVE应用可行性的赞助者。与此同时,电脑游戏社区每年推出数百款“杀手级应用”——图形化、网络化、社交化环境。花钱让少数学生来测试自己的研究系统当然有其魅力。无论如何,海军研究生院的研究人员开始研究电脑游戏社区是否可以在CVE研究中发挥作用。第一个这样的尝试是“军队游戏项目”,迄今为止已经吸引了数百万美元的资金、数十万个测试对象、数十个电视采访和零审核出版物。这次演讲将呈现我作为一名伪装成游戏开发者的研究人员的经历,以及作为一名假装成研究人员的游戏开发人员的经历。晚会将以对协作虚拟环境未来的大胆预测结束。
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