Towards 3D watermarking technology

M. Corsini, M. Barni, F. Bartolini, R. Caldelli, V. Cappelini, A. Piva
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引用次数: 14

Abstract

In the last years the applications using and managing 3D data are quickly increasing: archaeological site reproduction, virtual museums (in the field of Cultural Heritage); games, animations, special effects (in the field of entertainment); enhanced user navigation, e-commerce, virtual reality (in Internet) are only some examples of the potentialities of such data. In this evolving scenario the demand for IPR protection of this kind of multimedia data is growing and new interest is moving towards 3D watermarking. This paper discusses some issues on 3D watermarking, such as robustness and visual quality, and presents a panoramic on some 3D watermarking models proposed so far. Regarding the visual quality aspect, a novel solution to reduce the perceptibility of the watermark, embedded through vertices perturbations is proposed.
迈向三维水印技术
在过去的几年里,使用和管理3D数据的应用正在迅速增加:考古遗址复制,虚拟博物馆(在文化遗产领域);游戏、动画、特效(娱乐领域);增强用户导航、电子商务、虚拟现实(在互联网上)只是这些数据潜力的一些例子。在这种不断发展的情况下,对这类多媒体数据的知识产权保护的需求日益增长,新的兴趣转向了三维水印。本文讨论了三维水印的鲁棒性和视觉质量等问题,并对目前提出的几种三维水印模型进行了综述。在视觉质量方面,提出了一种通过顶点扰动嵌入来降低水印可感知性的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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