IMPACT OF MOTIVATIONAL INTERVIEWING ON ATTITUDE AND BEHAVIOURAL OUTCOME OF INTERNET GAMING ADDICTION (IGA) AMONG ADOLESCENTS

Ms. Rawindar Kaur kaur, Dr. Ramandeep Kaur Dhillon dhillon
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Abstract

OBJECTIVE: To assess the impact of motivational interviewing on attitude and behavioural outcome among adolescents regarding IGA at selected schools of Patiala city of Punjab. METHODS: This was an experimental research design with two group pre-test post-test control group design. The samples were recruited by opting probability sampling technique. The study samples were the adolescents with age group of 15 to 18 years old who have met the eligibility criteria. Total 300 adolescents were recruited based on power analysis. The research instruments were the Structured Attitude Rating Scale on I GA (SARS-IGA) and Structured Behavioural Outcome check list on IGA (SBOC-IGA). The collected data were organised logically and data was analysed by SPSS-22. RESULTS: The mean difference of experimental group was 18.89 while in control group it was 2.96. F ratio identified as 10.10 which reflected that among both the group, there is significant difference in terms of attitude of adolescents regarding internet gaming addiction. The mean difference of experimental group was 12.80 while in control group it was 4.27. F ratio identified as 10.40 which reflected that among both the group, there is significant difference in terms of behavioural outcome of adolescents regarding internet gaming addiction. The finding suggested that the provided motivational interviewing technique is effective to enhance attitude and behavioural outcome of IGA victims. CONCLUSION: findings of the study suggested that internet gaming disorder or dependency has reached to significant level and motivational interviewing is helping adolescents to improve their attitudes and enhanced their behaviour outcome regarding internet gaming disorders.
动机性访谈对青少年网络游戏成瘾态度和行为结果的影响
目的:评估动机性访谈对旁遮普省帕蒂亚拉市选定学校青少年IGA态度和行为结果的影响。方法:采用两组前测后测对照组设计的实验研究设计。样本采用概率抽样方法进行招募。研究样本为符合资格标准的15 - 18岁青少年。根据功效分析共招募了300名青少年。研究工具为结构化态度量表(SARS-IGA)和结构化行为结果检查表(SBOC-IGA)。对收集的数据进行逻辑整理,并采用SPSS-22软件对数据进行分析。结果:实验组的平均差异为18.89,对照组的平均差异为2.96。F值为10.10,反映两组青少年对网络游戏成瘾的态度存在显著差异。实验组的平均差异为12.80,对照组的平均差异为4.27。F比值为10.40,反映两组青少年在网络游戏成瘾行为结果上存在显著差异。研究结果表明,提供的动机性访谈技术对改善IGA受害者的态度和行为结果是有效的。结论:研究结果表明,网络游戏障碍或网络游戏依赖已达到显著水平,动机性访谈有助于改善青少年对网络游戏障碍的态度和行为结果。
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