Design and Development of a Mobile Spelling Game for Elementary Students Using Genetic Algorithms

Muna S. Al-Razgan, Safa Alshaarri
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引用次数: 3

Abstract

Spelling is an important skill for young learners to acquire to enhance language learning and improve a child's reading and writing skills. Due to a relatively basic level of spelling competency, many Arab children lack interest in the Arabic language learning process. This paper seeks to address the spelling weaknesses of young Arab children by designing an interactive mobile spelling game. The game is tailored for Arab students in upper elementary grades to aid in enhancing their ability to detect misspelled words. In the app, the learner can choose between playing the game or practicing without any score and select from three levels (beginner, intermediate, and advanced). When playing the app, the learner had to read the text, discover misspelled words, tap on them, and select the accurate spelling from a pop-up menu. Immediate feedback is presented when learners press the next button. Game levels will adjust according to the learner's ability to discover all the misspelled words in the given time frame based on the genetic algorithm theory.
基于遗传算法的小学生手机拼字游戏设计与开发
拼写是幼儿学习加强语言学习和提高儿童阅读和写作技能的一项重要技能。由于拼写能力水平相对较低,许多阿拉伯儿童对阿拉伯语学习过程缺乏兴趣。本文旨在通过设计一个交互式手机拼写游戏来解决阿拉伯儿童的拼写弱点。这个游戏是为小学高年级的阿拉伯学生量身定制的,旨在帮助他们提高发现拼写错误的能力。在应用程序中,学习者可以选择玩游戏或练习没有任何分数,并从三个级别(初级,中级和高级)中进行选择。在玩应用程序时,学习者必须阅读文本,发现拼写错误的单词,点击它们,并从弹出菜单中选择正确的拼写。当学习者按下“下一步”按钮时,立即出现反馈。基于遗传算法理论,游戏关卡将根据学习者在给定时间框架内发现所有拼错单词的能力进行调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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