Exergames for Parkinson's Disease patients: The balloon goon game

Ioannis Pachoulakis, Nikolaos Papadopoulos
{"title":"Exergames for Parkinson's Disease patients: The balloon goon game","authors":"Ioannis Pachoulakis, Nikolaos Papadopoulos","doi":"10.1109/TEMU.2016.7551908","DOIUrl":null,"url":null,"abstract":"Parkinson's Disease patients attending traditional long-term rehabilitation programs may lose interest and eventually drop out, as a direct result of the repeatability of the prescribed exercises. Technology-supported opportunities in the form of character-based, virtual reality exercise games (called “exergames”) can engage players to train in a non-linear fashion by providing an experience which varies from one game loop the next. The present work reports on a Kinect-based Unity3D exergame tailored to PD patients with mild to moderate symptoms which can be used in both clinical and home settings. The game supports a collection of gestures drawn from existing PD-specific training programs which advocate big and purposeful movements, intended to improve postural stability and reflexes as well as increase the overall mobility of upper and lower limbs. When a patient's movements “match” a programmed gesture, a 3D cartoon avatar responds accordingly. Finally, in-game decision-making purports to improve the patient's cognitive reaction.","PeriodicalId":208224,"journal":{"name":"2016 International Conference on Telecommunications and Multimedia (TEMU)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Telecommunications and Multimedia (TEMU)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TEMU.2016.7551908","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

Abstract

Parkinson's Disease patients attending traditional long-term rehabilitation programs may lose interest and eventually drop out, as a direct result of the repeatability of the prescribed exercises. Technology-supported opportunities in the form of character-based, virtual reality exercise games (called “exergames”) can engage players to train in a non-linear fashion by providing an experience which varies from one game loop the next. The present work reports on a Kinect-based Unity3D exergame tailored to PD patients with mild to moderate symptoms which can be used in both clinical and home settings. The game supports a collection of gestures drawn from existing PD-specific training programs which advocate big and purposeful movements, intended to improve postural stability and reflexes as well as increase the overall mobility of upper and lower limbs. When a patient's movements “match” a programmed gesture, a 3D cartoon avatar responds accordingly. Finally, in-game decision-making purports to improve the patient's cognitive reaction.
帕金森病患者的游戏:气球打手游戏
帕金森氏病患者参加传统的长期康复计划可能会失去兴趣,最终退出,这是规定运动重复性的直接结果。以角色为基础的虚拟现实练习游戏(游戏邦注:称为“exergames”)形式的技术支持机会可以通过提供不同游戏循环的体验,吸引玩家以非线性方式进行训练。目前的工作报告是基于kinect的Unity3D游戏,专为轻度至中度症状的PD患者量身定制,可在临床和家庭环境中使用。该游戏支持从现有的pd特定训练计划中提取的一系列手势,这些计划提倡大而有目的的动作,旨在提高姿势的稳定性和反射能力,并增加上肢和下肢的整体机动性。当病人的动作与程序设定的手势“匹配”时,3D卡通化身就会做出相应的反应。最后,游戏中的决策旨在改善患者的认知反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信