Interactive Virtual Tools for Manipulating NURBS Surfaces in a Virtual Environment

B. Perlès, J. M. Vance
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引用次数: 13

Abstract

Virtual prototyping is the process of evaluating digital versions of designs without building physical mockups. Industry is increasingly turning to virtual prototyping in an effort to reduce design time and costs. The ability to evaluate various design configurations early in the design process using digital models allows for more opportunity to optimize the product design and explore alternate design configurations at a lower product design cost. This paper describes the development of virtual tools which give the designer the ability to take virtual prototyping one step further by allowing interactive modification to the virtual surfaces while in the virtual environment. Virtual prototypes are created directly from computer aided design (CAD) data. Non-uniform rational B-splines (NURBS) have become the industry standard for representation of free-form curves and surfaces (Piegl, 1991). The contribution of the work presented here is in the development of virtual tools which are used to operate directly on the CAD data and change the shape of the NURBS surfaces in a virtual environment. The virtual tools can be dragged along or pushed into the surface in real-time to change its shape. The surface normal at an arbitrary point can be manipulated in three-dimensional (3D) space. Constraint-based surface manipulation is used to obtain multiple point direct manipulation of NURBS surfaces, which is not currently available in other VR CAD programs.
在虚拟环境中操纵NURBS曲面的交互式虚拟工具
虚拟原型是在不建立物理模型的情况下评估设计的数字版本的过程。为了减少设计时间和成本,工业界越来越多地转向虚拟原型设计。使用数字模型在设计过程的早期评估各种设计配置的能力,为优化产品设计提供了更多机会,并以更低的产品设计成本探索替代设计配置。本文描述了虚拟工具的发展,它使设计者能够在虚拟环境中对虚拟表面进行交互式修改,从而使虚拟原型进一步发展。虚拟样机是直接从计算机辅助设计(CAD)数据创建的。非均匀有理b样条(NURBS)已经成为表示自由曲线和曲面的行业标准(Piegl, 1991)。这里提出的工作的贡献是在虚拟工具的开发,用于直接操作CAD数据和改变NURBS表面的形状在虚拟环境中。虚拟工具可以被拖拽或推入表面,以实时改变其形状。任意点的表面法线可以在三维空间中进行操作。基于约束的曲面操作用于实现NURBS曲面的多点直接操作,这是目前其他VR CAD程序无法实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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