A Study Regarding Deep Q-Learning Algorithm for Creating Intelligent Characters in a Graphic Engine

I. Reșceanu, Robert Vlad Iacov, V. Rădulescu, S. Cismaru, F. Besnea Petcu, Cristina Floriana Pană, Andrei-Costin Trasculescu
{"title":"A Study Regarding Deep Q-Learning Algorithm for Creating Intelligent Characters in a Graphic Engine","authors":"I. Reșceanu, Robert Vlad Iacov, V. Rădulescu, S. Cismaru, F. Besnea Petcu, Cristina Floriana Pană, Andrei-Costin Trasculescu","doi":"10.1109/ICCC54292.2022.9805971","DOIUrl":null,"url":null,"abstract":"The development of Artificial Intelligence (AI) and Deep Learning technology has resulted in an increase in the number of ongoing research projects examining the performance potential rating that an application can reach through applying these techniques in a variety of sectors. The papers concept is centered around a Deep Q-Network (DQN), which is a convolutional neural network that has been received training using Q-Learning. The authors propose the integration of an algorithm that will allow a virtual character to learn how to fulfill a specific task in a manner similar to a human, by trial and error. Such an approach can be useful in situations where it is desired to have an interaction as close as natural between a human and a virtual entity. The paper represents just a small step on a path that leads to obtaining a self-learning virtual character that can interact with a real person. The outcome of this research will present a notion that can serve as the foundation for the automation and optimization of a time-consuming activity carried out by an entity that does not have a preset or predetermined intellectual capability. It is the authors' intention to demonstrate a learning process that is analogous to a psychological test defined as a \"match to sample task,\" where the character is required to recall precisely what set of tasks he or she was awarded for; the more he repeats those tasks as many times as possible, the more he will begin to create a \"habit\" of looking for the same events in which he is rewarded. This paper demonstrates a concept that can be the basis for automation and optimization of a laborious process performed by an entity without a predefined or preprogrammed intellectual capacity.","PeriodicalId":167963,"journal":{"name":"2022 23rd International Carpathian Control Conference (ICCC)","volume":"1076 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 23rd International Carpathian Control Conference (ICCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCC54292.2022.9805971","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The development of Artificial Intelligence (AI) and Deep Learning technology has resulted in an increase in the number of ongoing research projects examining the performance potential rating that an application can reach through applying these techniques in a variety of sectors. The papers concept is centered around a Deep Q-Network (DQN), which is a convolutional neural network that has been received training using Q-Learning. The authors propose the integration of an algorithm that will allow a virtual character to learn how to fulfill a specific task in a manner similar to a human, by trial and error. Such an approach can be useful in situations where it is desired to have an interaction as close as natural between a human and a virtual entity. The paper represents just a small step on a path that leads to obtaining a self-learning virtual character that can interact with a real person. The outcome of this research will present a notion that can serve as the foundation for the automation and optimization of a time-consuming activity carried out by an entity that does not have a preset or predetermined intellectual capability. It is the authors' intention to demonstrate a learning process that is analogous to a psychological test defined as a "match to sample task," where the character is required to recall precisely what set of tasks he or she was awarded for; the more he repeats those tasks as many times as possible, the more he will begin to create a "habit" of looking for the same events in which he is rewarded. This paper demonstrates a concept that can be the basis for automation and optimization of a laborious process performed by an entity without a predefined or preprogrammed intellectual capacity.
基于深度q -学习的图形引擎智能字符生成算法研究
人工智能(AI)和深度学习技术的发展导致了正在进行的研究项目数量的增加,这些研究项目旨在通过将这些技术应用于各种领域来评估应用程序可以达到的性能潜力评级。论文的概念是围绕深度q网络(Deep Q-Network, DQN)展开的,它是一个卷积神经网络,已经接受了Q-Learning的训练。作者建议整合一种算法,允许虚拟角色学习如何以类似于人类的方式完成特定任务,通过反复试验。这种方法在希望人与虚拟实体之间的交互尽可能接近自然的情况下是有用的。这篇论文只是在通往获得能够与真人互动的自我学习虚拟角色的道路上迈出的一小步。这项研究的结果将提出一个概念,可以作为由没有预设或预定智力能力的实体执行的耗时活动的自动化和优化的基础。作者的意图是展示一个学习过程,类似于定义为“匹配样本任务”的心理测试,其中角色需要准确回忆他或她被奖励的任务集;他重复这些任务的次数越多,他就越会开始养成一种“习惯”,去寻找那些他能得到奖励的相同事件。本文展示了一个概念,可以作为自动化和优化由没有预定义或预编程的智力能力的实体执行的费力过程的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信