{"title":"Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms","authors":"Pratiti Sarkar","doi":"10.1109/ISMAR-Adjunct51615.2020.00089","DOIUrl":null,"url":null,"abstract":"The use of ICT mediums is prevalent in schools nowadays. Augmented Reality (AR) is an emerging technology that can provide fun and learner-centric ways of teaching in classrooms. The objective thus lie in the appropriate translation of the textbook content to support learning through AR using tablets or mobiles in the classroom. In the process, it's also required to define the smooth transition from instructor-mediated to learner-centric design for providing AR as a teaching-aid. The research thus focuses on identifying the design strategies and considerations in the form of a framework that are required to design such AR learning experiences for middle school students in a classroom scenario.","PeriodicalId":433361,"journal":{"name":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00089","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The use of ICT mediums is prevalent in schools nowadays. Augmented Reality (AR) is an emerging technology that can provide fun and learner-centric ways of teaching in classrooms. The objective thus lie in the appropriate translation of the textbook content to support learning through AR using tablets or mobiles in the classroom. In the process, it's also required to define the smooth transition from instructor-mediated to learner-centric design for providing AR as a teaching-aid. The research thus focuses on identifying the design strategies and considerations in the form of a framework that are required to design such AR learning experiences for middle school students in a classroom scenario.