Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms

Pratiti Sarkar
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引用次数: 3

Abstract

The use of ICT mediums is prevalent in schools nowadays. Augmented Reality (AR) is an emerging technology that can provide fun and learner-centric ways of teaching in classrooms. The objective thus lie in the appropriate translation of the textbook content to support learning through AR using tablets or mobiles in the classroom. In the process, it's also required to define the smooth transition from instructor-mediated to learner-centric design for providing AR as a teaching-aid. The research thus focuses on identifying the design strategies and considerations in the form of a framework that are required to design such AR learning experiences for middle school students in a classroom scenario.
探索教室增强现实学习体验的设计策略
如今,信息通信技术媒体的使用在学校很普遍。增强现实(AR)是一种新兴技术,可以在课堂上提供有趣和以学习者为中心的教学方式。因此,目标在于对教科书内容进行适当的翻译,以支持在课堂上使用平板电脑或手机通过AR进行学习。在此过程中,还需要定义从教师中介到以学习者为中心的设计的平稳过渡,以提供AR作为教学辅助。因此,研究的重点是确定设计策略和考虑因素,以框架的形式,需要在课堂场景中为中学生设计这种增强现实学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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