Analysing Symbiosis between Advertising and Discursive Practices through Celebrity Endorsement in Selected Indian Gaming Apps

Shivani R. Chaudhary
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Abstract

Popularity of gaming apps is gaining momentum across the globe. The locale of this paper is Indian scenario wherein the symbiosis of advertising and discursive practices has been gauged. The aim of this paper was to fathom the nuances of advertising praxis having celebrity endorsement as its locus. The paper uses Norman Fairclough’s Critical Discourse Analysis (CDA) as research methodology to analyse the linguistic (verbal and non-verbal) and ideological aspects of the selected eSports and Gaming advertising campaigns. A field survey was conducted on 500 college going students to study the impact of sample advertisements on the target audience. It was found that celebrity endorsers influenced lifestyle and buying behaviour of the target audience. The trends in brand endorsement are changing due to two reasons; first being the rising popularity of YouTubers over Bollywood stars and other sportspersons over cricketers and second being the guidelines issued by ASCI.
通过名人代言分析印度游戏应用中广告与话语实践的共生关系
游戏应用在全球范围内越来越受欢迎。本文的现场是印度场景,其中广告和话语实践的共生已被衡量。本文的目的是了解以名人代言为中心的广告实践的细微差别。本文使用Norman Fairclough的批评性话语分析(CDA)作为研究方法来分析选定的电子竞技和游戏广告活动的语言(语言和非语言)和意识形态方面。为了研究样本广告对目标受众的影响,我们对500名大学生进行了实地调查。研究发现,名人代言会影响目标受众的生活方式和购买行为。由于两个原因,品牌代言的趋势正在发生变化;首先是youtube用户的受欢迎程度超过了宝莱坞明星和其他运动员,其次是ASCI发布的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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