Influence of Perceived Usefulness, Perceived Ease of Use, Cost Effectiveness, and Interactivity on Attitude towards Digital Collaboration Platforms Binus Mobile Application

B. Handoko, Tanty Oktavia, Niken Pratiwi
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Abstract

In early 2020, the learning system underwent a transfiguration due to the Covid-19 case; with this, Indonesia implements a lockdown, where learning which is usually applied face-to-face, must be forced to do online-based learning. With this, the researcher aims to examine the effect of Perceived usefulness, Perceived ease of use, Cost effectiveness, and Interactivity on Attitude towards digital collaboration platforms on the effectiveness of the learning system for undergraduate students at Bina Nusantara University on the BINUS Mobile for Student Application during the Covid-19 pandemic. The sampling technique used is non-probability sampling. This study used a sample of 150 respondents. This study uses statistical methods with the IBM SPSS statistics 25 program as a test tool. The results of this study indicate that Perceived Usefulness has an effect, and Perceive Ease of Use, Cost Effectiveness and Interactivity have no effect on Attitude toward Digital Collaboration Platforms.
感知有用性、感知易用性、成本效益和交互性对数字协作平台态度的影响
2020年初,由于Covid-19病例,学习系统进行了改造;因此,印度尼西亚实行了封锁,通常面对面的学习必须被迫进行在线学习。因此,研究人员旨在研究感知有用性、感知易用性、成本效益和交互性对数字协作平台态度的影响,以及在2019冠状病毒病大流行期间BINUS移动学生应用程序上为比那努沙塔拉大学本科生提供的学习系统的有效性。使用的抽样技术是非概率抽样。这项研究使用了150名受访者的样本。本研究采用IBM SPSS统计25程序作为检验工具的统计方法。本研究结果表明,感知有用性对数字协作平台态度有影响,感知易用性、成本效益和交互性对数字协作平台态度没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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