Nonlinear differential game “pursuit-evasion”: information aspect.

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引用次数: 1

Abstract

The article deals with the information aspects of the nonlinear differential game “pursuit-evasion”. The mini- max quality criterion (the price of the game), mathematical models of the movement of the same type of players are set. The main problem that arises in the practical consideration of a nonlinear differential game is the solution of a boundary value problem. It is proved that: 1) a differential game can be represented as an envelope of a family of singular curves (“instantaneous solutions”) constructed from each of its points, 2) the control of the players can be found on this family. The method of constructing instant solutions is justified. The principle of information dualism in the differential game “pursuit-evasion” is proved. Its use facilitates the solution of information and computational problems that arise during the implementation of the game.
“追逃”非线性微分对策:信息方面。
本文研究了非线性微分博弈“追-避”的信息问题。最小-最大质量标准(游戏的价格),相同类型的玩家的运动的数学模型被设置。在实际考虑非线性微分对策时出现的主要问题是边值问题的解。证明了:1)微分对策可以表示为由其每个点构成的奇异曲线族(“瞬时解”)的包络,2)参与者的控制可以在这个族上找到。构造即时解的方法是合理的。证明了“追-避”微分博弈中的信息二元论原理。它的使用有助于解决在游戏执行过程中出现的信息和计算问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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