Improving GPU Robustness by making use of faulty parts

Artem Durytskyy, M. Zahran, R. Karri
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引用次数: 8

Abstract

With hundreds of processing units in current state-of-the-art graphics processing units (GPUs), the probability that one or more processing units fail due to permanent faults, during fabrication or post deployment, increases drastically. In our experiments we found that the loss of a single streaming multiprocessor (SM) in an 8-SM GPU resulted in as much as 16%performance loss. The default method for dealing with faulty SMs is to turn them off. Although faulty SMs cannot be trusted to completely execute a single kernel (program assigned to an SM) correctly, we show that we can still make use of these SMs to improve system throughput by generating and supplying high-level hints to other functional SMs. By making the faulty SMs supply hints to functional SMs, we have been able to achieve an average speed-up of about 16 % over the baseline case (wherein the faulty SMs are turned off). The proposed technique requires minimal hardware overhead and is highly scalable.
利用故障部件提高GPU鲁棒性
在当前最先进的图形处理单元(gpu)中有数百个处理单元,在制造或部署期间,一个或多个处理单元由于永久性故障而失效的可能性急剧增加。在我们的实验中,我们发现在8-SM GPU中丢失单个流多处理器(SM)会导致多达16%的性能损失。处理故障短信的默认方法是关闭短信。尽管不能信任有故障的SMs完全正确地执行单个内核(分配给SM的程序),但我们表明,我们仍然可以通过生成和向其他功能性SMs提供高级提示来利用这些SMs来提高系统吞吐量。通过使故障短信向功能短信提供提示,我们已经能够实现比基线情况(其中故障短信被关闭)平均提高约16%的速度。所建议的技术需要最小的硬件开销,并且具有高度可伸缩性。
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