A performance estimation model for GPU-based systems

J. Issa, S. Figueira
{"title":"A performance estimation model for GPU-based systems","authors":"J. Issa, S. Figueira","doi":"10.1109/ICTEA.2012.6462883","DOIUrl":null,"url":null,"abstract":"GPUs - Graphics Processing Units are now used in a wide variety of computing systems, to solve a wide variety of computational problems. Even though they were initially developed to accelerate graphics processing, their parallel architecture has demonstrated to be extremely useful for other applications, including high-performance computing. Due to their widespread use, it is important to understand and estimate its performance, which depends on several architecture parameters, particularly core frequency, memory frequency, and number of cores. In this paper, we present an analytical model to estimate GPUs performance, and we demonstrate its accuracy using a set of benchmarks: 3D games, namely Crysis and Company of Heroes, a 3D Wave benchmark, namely DirectCompute. We also apply the model to a High Performance Computation benchmark, SGEMM, which is based on floating-point single precision matrix multiplications. Comparison between the output of the estimation model and measured data for different benchmarks and GPU architectures is less than 10% for all tested cases.","PeriodicalId":245530,"journal":{"name":"2012 2nd International Conference on Advances in Computational Tools for Engineering Applications (ACTEA)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 2nd International Conference on Advances in Computational Tools for Engineering Applications (ACTEA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTEA.2012.6462883","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

GPUs - Graphics Processing Units are now used in a wide variety of computing systems, to solve a wide variety of computational problems. Even though they were initially developed to accelerate graphics processing, their parallel architecture has demonstrated to be extremely useful for other applications, including high-performance computing. Due to their widespread use, it is important to understand and estimate its performance, which depends on several architecture parameters, particularly core frequency, memory frequency, and number of cores. In this paper, we present an analytical model to estimate GPUs performance, and we demonstrate its accuracy using a set of benchmarks: 3D games, namely Crysis and Company of Heroes, a 3D Wave benchmark, namely DirectCompute. We also apply the model to a High Performance Computation benchmark, SGEMM, which is based on floating-point single precision matrix multiplications. Comparison between the output of the estimation model and measured data for different benchmarks and GPU architectures is less than 10% for all tested cases.
基于gpu的系统性能估计模型
图形处理器——图形处理单元现在广泛应用于各种计算系统中,以解决各种计算问题。尽管它们最初是为了加速图形处理而开发的,但它们的并行架构已被证明对其他应用程序非常有用,包括高性能计算。由于它们的广泛使用,理解和评估其性能非常重要,这取决于几个架构参数,特别是核心频率、内存频率和核心数量。在本文中,我们提出了一个分析模型来估计gpu的性能,我们使用一组基准来证明其准确性:3D游戏,即危机和英雄连,3D波基准,即DirectCompute。我们还将该模型应用于基于浮点单精度矩阵乘法的高性能计算基准SGEMM。在所有测试用例中,估计模型的输出与不同基准测试和GPU架构的测量数据之间的比较小于10%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信