Immersed, yet distant: Notes for an aesthetic theory of immersive travel films

Nicolas Bilchi
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引用次数: 1

Abstract

The purpose of this article is to highlight a few stylistic and aesthetic principles, common to the genre of the travel film (both documentary and fictional), as employed by immersive media and devices from the twentieth century – such as the Hale’s Tours of the World, Todd-AO, and Cinerama – up to today’s digital systems like Virtual Reality and 4D Cinema. I will discuss how the different experiences of simulated travels, proffered by those media, are all related to a broader aesthetic tendency in creating what I label as enveloping tactile images. Such images are programmed to surround the viewer from every side, thus increasing their spectacular dimension, but at the same time they strive to temper and weaken the haptic solicitations aroused in the viewer by the immersive apparatus itself. In this sense I propose that the spectator of immersive travelogue films is ‘immersed, yet distant’: she is tangled in the illusion of traversing an enveloping visual space, but the position she occupies is nonetheless a metaphysical one, not different from that of Renaissance perspective, because even if she can see everything, the possibility to interact with the images is denied, in order to preserve the realistic illusion. By analysing the stylistic techniques employed to foster the viewer’s condition of non-interactive immersion in the enveloping world presented by the medium, I will consequently address the topic of the conflict that such immersive aesthetics establish with traditional forms of audiovisual storytelling.
沉浸,却又遥远:沉浸式旅行电影的美学理论笔记
本文的目的是强调一些风格和美学原则,这些原则在旅行电影(纪录片和虚构电影)类型中很常见,从20世纪的沉浸式媒体和设备(如Hale 's Tours of The World, Todd-AO和Cinerama)到今天的数字系统(如Virtual Reality和4D Cinema)都有应用。我将讨论这些媒体所提供的模拟旅行的不同体验是如何与创造我称之为包围触觉图像的更广泛的审美倾向相关联的。这些图像被设计成从四面八方环绕着观众,从而增加了它们壮观的维度,但与此同时,它们努力缓和和削弱沉浸式设备本身在观众中引起的触觉请求。从这个意义上说,我认为沉浸式旅行纪录片的观众是“沉浸的,但又遥远的”:她纠结于穿越一个包围的视觉空间的幻觉中,但她所占据的位置仍然是形而上的,与文艺复兴时期的视角没有什么不同,因为即使她能看到一切,与图像互动的可能性也被否认了,为了保持现实的幻觉。通过分析用于培养观众在媒体所呈现的包围世界中非互动沉浸状态的风格技术,我将最终解决这种沉浸式美学与传统视听叙事形式之间的冲突问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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