Towards the development of computational thinking in students through games

Benjamín Maraza-Quispe, O. Alejandro-Oviedo, Walter Choquehuanca-Quispe, L. Quispe-Flores, N. Caytuiro-Silva, Simón Angel Choquehuayta Palomino
{"title":"Towards the development of computational thinking in students through games","authors":"Benjamín Maraza-Quispe, O. Alejandro-Oviedo, Walter Choquehuanca-Quispe, L. Quispe-Flores, N. Caytuiro-Silva, Simón Angel Choquehuayta Palomino","doi":"10.1145/3572549.3572552","DOIUrl":null,"url":null,"abstract":"The research aims to analyze the impact of games on the development of computational thinking in students, specifically the digital card game called Moon (a card game where the computer of the Eagle lunar module is controlled during the first moon landing). The methodology applied is experimental where a series of learning sessions applying the virtual game Moon is applied to a sample of 25 students selected through a simple random sampling of a population of 100 students, we proceed to evaluate the students through a pre-test and post-test. The results show that the application of the virtual game Moon significantly influences the increase of Computational Thinking in students, which was demonstrated by applying the evaluation and observing how they overcame the different challenges proposed through the different difficulties of the virtual game Moon, this developed in the competence of \"Design and build technological solutions to solve problems in their environment\".","PeriodicalId":446455,"journal":{"name":"International Conference on Education Technology and Computer","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Education Technology and Computer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3572549.3572552","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The research aims to analyze the impact of games on the development of computational thinking in students, specifically the digital card game called Moon (a card game where the computer of the Eagle lunar module is controlled during the first moon landing). The methodology applied is experimental where a series of learning sessions applying the virtual game Moon is applied to a sample of 25 students selected through a simple random sampling of a population of 100 students, we proceed to evaluate the students through a pre-test and post-test. The results show that the application of the virtual game Moon significantly influences the increase of Computational Thinking in students, which was demonstrated by applying the evaluation and observing how they overcame the different challenges proposed through the different difficulties of the virtual game Moon, this developed in the competence of "Design and build technological solutions to solve problems in their environment".
通过游戏培养学生的计算思维
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信