Design Adventure Education Mathematics Game to Improve The Ability of Creative Thinking in Mathematics

Yessi Kartika, Rahmi Wahyuni, B. Sinaga, J. Rajagukguk
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引用次数: 2

Abstract

The very rapid development of technology is slowly appearing in the world of education. Educational games are a form of multimedia that packages learning programs in the form of games, so besides being games, they are also educational. The use of game education technology as an interactive learning medium is one of the right ways to improve students' mathematical creative thinking skills. This educational game is expected to eliminate the feeling of boredom and fear of learning mathematics and can facilitate the learning process on geometry material for Senior High School (SMA)/Islamic Senior High School (MA). This study aims to develop an Android-based educational game that can be operated on various smartphones with the Android operating system and to test the feasibility of using adventure games as a medium for learning geometry. This game can be used as an alternative medium for learning geometry in changing conventional learning methods to learning game simulations, so as to improve students' mathematical creative thinking abilities, because in educational games it has elements of challenge, accuracy, reasoning and ethics. The methodology used in this research is the research development method or Research and Development (R & D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the following activity stages: (1) Analysis, gathering information; (2) Design, designing multimedia-based animation media and validating media designs; (3) Development, improvement of media design; (4) Implementation, media testing; (5) Evaluation, product revision.
设计冒险教育数学游戏,提高数学创造性思维能力
技术的飞速发展正慢慢地出现在教育领域。教育游戏是一种多媒体的形式,它将学习程序以游戏的形式包装起来,所以它除了是游戏之外,还有教育的作用。利用游戏教育技术作为互动学习媒介,是提高学生数学创造性思维能力的正确途径之一。这款教育游戏旨在消除学生对学习数学的厌倦和恐惧,并促进学生对高中/伊斯兰高中几何材料的学习。本研究旨在开发一款基于Android的教育游戏,可以在Android操作系统的各种智能手机上运行,并测试将冒险游戏作为学习几何的媒介的可行性。这个游戏可以作为学习几何的替代媒介,改变传统的学习方法,学习游戏模拟,从而提高学生的数学创造性思维能力,因为在教育游戏中它具有挑战性、准确性、推理性和伦理性的元素。本研究使用的方法是研究开发方法或研究与开发(r&d),使用ADDIE(分析、设计、开发、实施和评估)模型,其活动阶段如下:(1)分析,收集信息;(2)设计,设计基于多媒体的动画媒体,并对媒体设计进行验证;(3)媒体设计的开发、完善;(4)执行、媒体测试;(5)评价、产品修订。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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