Visually Equivalent Light Field 3D for Portable Displays

M. Date, S. Shimizu, Susumu Yamamoto
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引用次数: 1

Abstract

Highly realistic 3D displays that can reproduce object images to look like physical objects are utilized for natural and correct remote operation in industrial scenes. Therefore, we developed a visually equivalent light field 3D (VELF3D) display that can produce highly realistic, accurate images with a high resolution and a smooth, accurate motion parallax. However, the observation distance is slightly long, and users cannot reach the displayed images. Therefore, we aim to develop a tablet-computer-type VELF3D display that enables users to touch the displayed objects. The display viewpoint density has been increased to achieve a shorter observation distance while maintaining the display depth range. Because higher resolutions are required for a close observation distance and increased display viewpoints, we aimed to improve effective resolution using almost the same pixel pitch display panel. Therefore, we built a prototype that combines a vertical red, green, blue (RGB) stripe display panel and a parallax barrier with subpixel width slits. We confirmed effective resolution improvement by tiny subjective tests. This method also helps increase the depth range of the display when it is observed from a normal distance.
用于便携式显示器的视觉等效光场3D
高度逼真的3D显示器可以再现物体图像,使其看起来像物理对象,用于工业场景中自然和正确的远程操作。因此,我们开发了一种视觉等效光场3D (VELF3D)显示器,可以产生高度逼真,准确的图像,具有高分辨率和平滑,准确的运动视差。但观察距离略长,用户无法到达显示的图像。因此,我们的目标是开发一种平板电脑类型的VELF3D显示器,使用户能够触摸显示的对象。在保持显示深度范围的同时,增加了显示视点密度以实现更短的观察距离。由于更高的分辨率需要更近的观察距离和更大的显示视点,我们的目标是使用几乎相同像素间距的显示面板来提高有效分辨率。因此,我们构建了一个原型,结合了垂直红、绿、蓝(RGB)条纹显示面板和具有亚像素宽度狭缝的视差屏障。我们通过微小的主观测试证实了有效的分辨率提高。当从正常距离观察时,这种方法还有助于增加显示的深度范围。
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