Implementation issues on market-based QoS control

H. Yamaki, Yutaka Yamauchi, T. Ishida
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引用次数: 12

Abstract

We discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying market-based computing to multimedia network applications. The former appears between computation and communication cost, depending on how agents are distributed over a network. The latter appears between reactiveness and correctness of a result, depending on how the network environment dynamically changes. By implementing a market-based resource allocation mechanism to a desktop conferencing system, we clarified that: as for spatial tradeoff the centralized computation becomes profitable in proportion to the number of clients; and that as for temporal tradeoff the merit to respond quickly to the change of the environment by prematurely terminating the computation supersedes the merit to improve the accuracy of the resource allocation by performing the calculation until the market perfectly clears. It has also been proved that the market-based mechanism can achieve efficient allocation in an actual network environment.
基于市场的QoS控制实现问题
我们讨论了将基于市场的计算应用于多媒体网络应用时出现的两个主要权衡,即空间和时间权衡。前者出现在计算和通信成本之间,取决于代理在网络上的分布方式。后者出现在结果的反应性和正确性之间,取决于网络环境如何动态变化。通过对桌面会议系统实施市场化的资源分配机制,我们明确了:在空间权衡方面,集中计算与客户端数量成正比;至于时间权衡,通过提前终止计算来快速响应环境变化的优点取代了通过执行计算直到市场完全出清来提高资源分配准确性的优点。实践也证明,在实际的网络环境中,市场机制可以实现有效的配置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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