{"title":"3D Human Motion Reconstruction in Unity With Monocular Camera","authors":"Tai-Wei Chen, Wei-Liang Lin","doi":"10.1109/ISOCC50952.2020.9333017","DOIUrl":null,"url":null,"abstract":"This paper using a 3D pose estimator to predict human 3D poses. By combining the pose sequence information as a motion capture, we could reconstruct the human motion in Unity with any appearance. A potential application is collecting a compact human 3D activity dataset.","PeriodicalId":270577,"journal":{"name":"2020 International SoC Design Conference (ISOCC)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International SoC Design Conference (ISOCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISOCC50952.2020.9333017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper using a 3D pose estimator to predict human 3D poses. By combining the pose sequence information as a motion capture, we could reconstruct the human motion in Unity with any appearance. A potential application is collecting a compact human 3D activity dataset.