Effects of Game-Based Teaching on Students’ Conceptual Understanding

Sittie Maisah-Nehar M. Dalidig
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Abstract

This paper investigates the effect of Game-Based Teaching (GBT) on the conceptual understanding of Chemistry among grade 9 Students in MSU Balindong Community High School. The research design used was quasi-experimental using two intact matched groups; the control group and experimental group. Results showed that the conceptual understanding of the two groups before and after the intervention was not significantly different. The independent t-test on the mean score and mean gain a score of the CUT of both groups before and after intervention were also found to be not significantly different. However, the control group had a higher mean score, and the mean gain score than the experimental group. Generally, students perceived GBT as a motivating and enjoyable method of instruction but more engagement time on the game and noncompetitive game directs a better classroom environment and learning experience. This study recommends that GBT is a helpful learning tool in class but teachers should note that too much competition during playtime can be destructive to the students learning as they lose focus on the important objective of gaming activity because of their eagerness to win the contest.
游戏教学对学生概念理解的影响
本文研究了游戏教学对密歇根州立大学巴林洞社区高中九年级学生化学概念理解的影响。采用准实验设计,采用两个完整匹配组;对照组和实验组。结果显示,干预前后两组学生的概念理解水平无显著差异。干预前后两组CUT的均分和均增分的独立t检验也发现差异无统计学意义。但对照组的平均评分和平均增重评分均高于实验组。一般来说,学生认为GBT是一种激励和愉快的教学方法,但更多的参与游戏和非竞争性游戏的时间会带来更好的课堂环境和学习体验。这项研究表明,GBT在课堂上是一个有用的学习工具,但教师应该注意,在游戏时间过多的竞争可能会破坏学生的学习,因为他们失去了对游戏活动的重要目标的关注,因为他们渴望赢得比赛。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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