Anticipating user's needs with playful methods

Jessy Barré, S. Buisine, Jérôme Guegan, F. Mantelet, A. Aoussat
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引用次数: 1

Abstract

We are interested to improve the process of innovative design with playful methods and tools used by the design teams. We tested the Persona method which is considered as fun, with a playful technological support, namely an Interactive Tabletop system, in an industrial project. Twenty-four participants (15 men and 9 women, aged 22 to 37) specialized in engineering design, formalized user requirements for an ambient device in one of the following conditions: Persona method used on Post It notes and Persona method used on Tabletop system. Our results show that the Tabletop condition is the more effective regarding quantity, originality, usefulness and technical feasibility of the ideas generated. These results suggest that the fun of this condition (Persona on Tabletop) is likely to improve the performance of the design team.
用有趣的方法预测用户的需求
我们有兴趣通过设计团队使用的有趣的方法和工具来改进创新设计的过程。我们在一个工业项目中测试了Persona方法,它具有有趣的技术支持,即交互式桌面系统。24名专业从事工程设计的参与者(15男9女,年龄22至37岁),在以下条件之一下形式化环境设备的用户需求:Post It notes上使用Persona方法和Tabletop系统上使用Persona方法。我们的研究结果表明,桌面条件在产生想法的数量、原创性、有用性和技术可行性方面更为有效。这些结果表明,这种情况(游戏邦注:《Persona on desktop》)的乐趣可能会提高设计团队的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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