Game-based learning: The use of Kahoot in teacher education

Marisa Correia, Raquel Santos
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引用次数: 21

Abstract

Recently, technologies have been increasingly used in the educational context, not only because they facilitate communication and access to information, but also because of their motivational potential. Game-based learning through digital tools such as Kahoot! combines game dynamics with the potential of monitoring student learning. In this sense, this article reports a study carried out in a teacher program, in order to analyze future teachers and teacher educators' perspectives on the use of the game-based learning platform Kahoot!. The participants point out students' greater involvement and participation and the promotion of learning as main advantages of this digital tool.
基于游戏的学习:Kahoot在教师教育中的应用
最近,技术越来越多地用于教育领域,不仅因为它们促进了交流和获取信息,而且还因为它们具有激励潜力。通过Kahoot!结合游戏动态与监控学生学习的潜力。在这个意义上,本文报告了一项在教师项目中进行的研究,以分析未来教师和教师教育者对使用基于游戏的学习平台Kahoot!的看法。与会者指出,这个数码工具的主要优点是让学生更积极参与和促进学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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