Real-time 3D image computation using LUT-based DSP systems

H. Khali, M. Riyadh, A. Araar
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引用次数: 2

Abstract

In a typical embedded laser-based acquisition system, real-time 3D image computation may be affected by several main factors, like processor speed, complexity of re-mapping functions, the size of the 3D image and the correctness of optical data (artifact correction). To achieve the desired performance, the designer may choose a fully hardware-based solution. However, this will increase the system cost. In this paper, we propose a hardware-software system design framework based on a DSP processor, and look-up tables (LUT) to compute a 3D image in real-time and achieve the desired throughput
基于lut的DSP系统的实时三维图像计算
在典型的嵌入式激光采集系统中,实时三维图像计算可能受到几个主要因素的影响,如处理器速度、重映射函数的复杂性、三维图像的大小和光学数据的正确性(伪影校正)。为了达到预期的性能,设计人员可以选择完全基于硬件的解决方案。但是,这将增加系统成本。在本文中,我们提出了一个基于DSP处理器和查找表(LUT)的硬件软件系统设计框架,以实时计算三维图像并达到期望的吞吐量
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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