Vertical Integration and Exclusivity in Platform and Two-Sided Markets

Robin S. Lee
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引用次数: 8

Abstract

This paper measures the impact of vertically integrated and exclusive software on industry structure and welfare in the sixth-generation of the US video game industry (2000-2005). I specify and estimate a dynamic model of both consumer demand for hardware and software products, and software demand for hardware platforms. I use estimates to simulate market outcomes had platforms been unable to own or contract exclusively with software. Driven by increased software compatibility, hardware and software sales would have increased by 7 percent and 58 percent and consumer welfare by $1.5 billion. Gains would be realized only by the incumbent, suggesting exclusivity favored the entrant platforms.
平台与双边市场的垂直整合与排他性
本文测量了美国第六代电子游戏产业(2000-2005)中垂直整合和独家软件对产业结构和福利的影响。我指定并估计了消费者对硬件和软件产品的需求以及硬件平台的软件需求的动态模型。我使用估算来模拟平台无法拥有或独家承包软件的市场结果。由于软件兼容性的提高,硬件和软件的销售额将分别增长7%和58%,消费者福利将增加15亿美元。收益只会由在位者实现,这表明排他性有利于进入者平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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