Special iApps: Play-based Learning for Children with Severe Intellectual Disabilities

S. Paracha, Gillian Hagan-Green, L. Hall, Kate Macfarlane
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Abstract

This paper reports an ongoing study, linked with qualitative research methods and an inductive perspective, on how we can make learning enjoyable for children with severe intellectual disabilities. The teacher interviews mainly focused on the potential of educational apps such as Specual iApps for playful learning with relatively little consideration on technical considerations. The Template Analysis revealed 9 broad themes including Engagement, Fun, Playfulness, Attraction or Appeal, Assessment, Ease of Use, Personalized Learning, Accessibility/ Interactivity, and Reduced Disruptive Behaviour. Based on the analysis of the results and their implications, the paper provides a series of recommendations and directions that can be used as a reference among the software developers and designers to create educational apps for children with complex needs offering real educational value.
特殊iApps:重度智障儿童基于游戏的学习
本文报告了一项正在进行的研究,与定性研究方法和归纳观点相联系,关于我们如何使有严重智力残疾的儿童享受学习。教师访谈主要关注教育类app(如special iApps)在趣味性学习方面的潜力,技术方面的考虑相对较少。模板分析揭示了9个广泛的主题,包括参与度、趣味性、游戏性、吸引力或吸引力、评估、易用性、个性化学习、可访问性/互动性和减少破坏性行为。在分析研究结果及其启示的基础上,本文提出了一系列建议和方向,可供软件开发者和设计师参考,为具有复杂需求的儿童开发真正具有教育价值的教育应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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